Mine Cells 1.6.1
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Spawner Runes
Modpack creators can now define attribute overrides for mobs spawned using spawner runes! There's an article in the Wiki for that here
Bug fixes
- Fixed some blocks getting destroyed by flowing water
- Fixed missing block drops, models and chest loot tables
- Fixed Crowbar not working after using an item in the offhand
- Fixed some blocks' mining speeds being too slow
- Players will no longer get "stuck" in the Black Bridge
- Added missing language entries
Optimization
Major optimization for Promenade tree generation!
Translations
Mine Cells 1.6.0 - Huge Update!
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
New Dimensions
Ramparts
- accessed from the Promenade of the Condemned
- is a long segmented wall, with platforms and towers around it
- has 3 new unique enemies
- leads to the Black Bridge, through the last tower with a purple stripe
- Has a unique new mechanic: If you fall from the Ramparts, you will be teleported back up and take a few hearts of damage.
Black Bridge
- accessed from the Ramparts
- contains the new boss, The Concierge
The Concierge - New Boss
Attacks
- leaps towards the player, dealing damage on impact ( only happens after phase 1 )
- sends out a large circular shockwave around himself
- punches the player, dealing damage and knocking them back
- generates a damaging aura around himself
These attacks get more powerful and faster as the fight progresses.
Drops
- 32 diamonds / emeralds / iron ingots
- The Flint
New Items
Weapons
- The Flint - hold Right Click to charge a shockwave attack, dealing 16HP to enemies in front of you
- Spite Sword - deals additional damage if you've been hit recently
Doorways
- All Mine Cells dimensions now have a doorway item (obtained when breaking the blocks, not craftable)
Dimensional Runes
- Can be used on a doorway in the Overworld to change it to a different dimension
- Can only be used if you have visited the dimension before in the doorway's bound area
Concierge Respawn Rune
- Respawns the Concierge when used on the Concierge Respawn Obelisk
Blocks
Cracked Prison Bricks variants
- full block, stairs, slabs and walls
Flags
The flags are now implemented in a different way, so each one of them is a different block type.
Your existing flags might disappear because of this!
- Added 4 new flags:
- Ramparts Flag - found in the Ramparts
- Red Ribbon Flag - found in the Ramparts
- Large Red Ribbon Flag - found in the Ramparts
- Black Bridge Flag - found in the Black Bridge
- Flags can now be placed horizontally
- To do so, place it on the side of a fence
- Added support for large flags
- Currently only the Large Red Ribbon uses this fact, but more will be added in the future
Rift
- A portal that can take you back to the Overworld,
- usually spawning at the beginning of a non-boss dimension or at the end of a boss dimension
Other
- added Ramparts Torch
- you can now walk through Big Chains
Mobs
Inquisitor
- previously available in creative, now spawns in the Ramparts
- shoots a magic projectile that travels through walls
Sweeper
- sweeps the ground, sending a flaming shockwave towards the player
Buzzcutter
- flies around, bites the player if they get too close
Structures
- Removed one floor from the Prisoners' Quarters to make it less tedious
- Made underground structures in the Promenade twice as common
- Added a new Wall structure to the Promenade's perimeter
- Added a Tower structure next to Promenade's spawn that leads to the Ramparts
Bug fixes and optimization
- Fixed crash with Fabric Loader 0.15.x
- Removed some unused code that could cause lag
- Spawner runes will now spawn as block entities.
You are able to place blocks "on top of them", which will turn them into entities.
No more 2000+ spawner rune entities in the world! - Fixed a few missing / incorrect crafting recipes
Visual
- added a custom background texture to the Creative Tab
- added custom textures for mob Spawn Eggs
- tweaked a few textures
- tweaked Big Chain models
- Doorways will now display their bound coordinates when hovered over
Other
- Added Advancements for the new dimensions and boss
- Tweaked a few loot tables and weapon / mob attributes
- You can now sleep in beds in Mine Cells dimensions
- Might have missed some things because of the scope of the update :P
Mine Cells 1.5.8
- You can now walk through vertical Big Chains
- Removed some unused code that could cause lag
- Optimized a few functions
- Fixed crash with Fabric Loader 0.15.x
Spawner Rune technical overhaul
- Spawner runes will now spawn as block entities. You are able to place blocks "on top of them", which will turn them into entities. No more 2000+ spawner rune entities in the world!
Mine Cells 1.5.4
- Ported to 1.20.1
- Updated Russian translation by ty4exwost on Discord
- Added Turkish translation by andersonmat
- Expect some bugs!
Mine Cells 1.5.3
- Improved the look of the Conjunctivius' Tentacle swinging animaion
- Fixed a bug with Mine Cells teleporting you out of regular dimensions
- Improved the wording of the Prisoners' Quarters Doorway item description
Mine Cells 1.5.2
- Fixed server-side crash when initializing the Mine Cells item group
- Fixed a mixin conflict crash with Lithium
Mine Cells 1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
Mine Cells 1.5.0
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals (Not available without cheats yet!)
Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters! Has a chance to spawn an enemy not seen before in survival - the Inquisitor
Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
Technical
- Added owo-lib as a dependency
- New
/minecells:print_data
,/minecells:sync_data
,/minecells:clear_data
commands - A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
Mine Cells 1.5.2
- Fixed server-side crash when initializing the Mine Cells item group
- Fixed a mixin conflict crash with Lithium
Mine Cells 1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
Mine Cells 1.5.0
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals (Not available without cheats yet!)
Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters! Has a chance to spawn an enemy not seen before in survival - the Inquisitor
Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
Technical
- Added owo-lib as a dependency
- New
/minecells:print_data
,/minecells:sync_data
,/minecells:clear_data
commands - A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
Mine Cells 1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
Mine Cells 1.5.0
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals (Not available without cheats yet!)
Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters! Has a chance to spawn an enemy not seen before in survival - the Inquisitor
Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
Technical
- Added owo-lib as a dependency
- New
/minecells:print_data
,/minecells:sync_data
,/minecells:clear_data
commands - A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
MineCells 1.5.0
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals (Not available without cheats yet!)
Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters! Has a chance to spawn an enemy not seen before in survival - the Inquisitor
Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
Technical
- Added owo-lib as a dependency
- New
/minecells:print_data
,/minecells:sync_data
,/minecells:clear_data
commands - A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
Mine Cells 1.4.3
- Fixed comparator update bug (Thank you to jpenilla on GitHub!)
Mine Cells 1.4.1
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
Patch 1:
- Fixed server crash related to particles
Mobs
Improvements:
- Dashing mobs (Mutated Bat, Shieldbearer, Conjunctivius) have had their dashes tweaked
- The dashes should be less annoying, and also show their direction with particles
- Nerfed the damage and timing of some entities' attacks
Weapons:
- Broadsword
Slow, but hits hard - Frost Blast
Freezes enemies in front of you - Phaser
Teleports you behind an enemy, grants you Assassin's Strength - Balanced Blade
Deals more damage with each consecutive attack - Crowbar
Destroys doors instantly. Deals critical damage for a few seconds after destroying a door - Nutcracker
Deals critical damage to Frozen and Stunned enemies
Most of these weapons can be found in chests. Phaser rarely drops from Promenade's Runners
- Updated Better Combat animations of some weapons
New Status Effects:
- Stunned
The affected mob is unable to move or perform any goals.
Indicated by spinning stars above the mob's head. - Frozen
Works like the stunned effect, but is removed when the mob is hit. Turns into slowness when it ends.
Indicated by particles and a blue tint. - Assassin's Strength
Makes your first attack stronger
Blocks and items:
- Vine Rune, Runic Vine Plant, Runic Vine and Runic Vine Stone Runic Vine Plants can be activated with the Vine Rune. They then place climbable Runic Vines that break through any Runic Vine Stones above.
- Barrels and crates now drop themselves instead of ingots and nuggets.
- Alchemy Equipment drops itself when using silk touch
- Tweaked the models and colors of the custom Torches and Prison Stone variants
Structures:
- You can now obtain the Vine Rune in the Promenade's underground dungeon!
- The Vine Rune is now required to access the Insufferable Crypt, the portal to which has been moved to another room
Advancements
- Mine Cells - find a portal to the Prisoners' Quarters
- Behind bars - visit the Prisoners' Quarters
- Love the serenity - visit the Promenade of the Condemned
- Even the rats avoid the place - visit the Insufferable Crypt
- Something in your eye? - defeat the Conjunctivius
- Never enough - respawn a Mine Cells boss
- Get pancaked! - squash someone while riding an elevator
- Jack and the Beanstalk - obtain the Vine Rune
Language
- Ukrainian by Sprechstallmeister on Discord
- Russian by Hamilionb6 on CurseForge
- Updated Polish translation
Mine Cells 1.4.0
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is a beta version! Please test it out and backup your world before deciding to use it!
Worldgen
- New dimension: Promenade of The Condemned
- 3 previously creative-only enemies spawn there: Runner, Mutated Bat and Protector
- The Prison now has a barrier wall in the spawn room, and the Insufferable Crypt portal room now also leads to the Promenade of the Condemned
Blocks
New blocks:
- Promenade Torch,
- King Statue
- Wilted Grass Block
- Flag Pole
- Putrid Boards, Putrid Board Blocks, Stairs and Slabs
- Barrier Rune (lets players pass through, but not hostile enemies and projectiles)
Improvements:
- Flags can now be placed hanging from the ceiling
Language
- Added Spanish translation (es_ar and es_es) by ! Erxa on Discord
Bugfixes and improvements
- Flags now drop with the correct pattern
- Conjunctivius' Eye now glows when using certain shaders
- Fixed Immersive Portals crash
- Fixed texture stitching issues of Conunctivius and Mutated Bat
Mine Cells 1.3.3
IMPORTANT
- Mine Cells should display a message when you open a world where you had a previous version installed. If it doesn't, here's a guide on what you should do
Mechanics
- Added new Conjunctivius Spawn Obelisk! It enables players to respawn the boss after it has been defeated.
Items
- Guts and Monster's Eye - two new items that drop from Mine Cells' mobs. Can be eaten or used as crafting ingredients.
- Blank Rune and Conjunctivius Respawn Rune - required to activate the Conjunctivius Spawn Obelisk
Compatibility
- Added a lot of custom compatibility with other mods: Supplementaries, Bewitchment, Create. Thank you to SoullessGirl2000 on my Discord for creating the files! :)
- Fixed a bug with First Person Model mod, where the player model was rotated incorrectly when riding an elevator
Language
- Created Polish translation
- Replaced hard-coded damage, cooldown, etc. in lang entries with
%s
Bugfixes
- Portal activation sound re-added
- Wall and Hanging Leaves can now only be placed on solid surfaces and leaves
Mine Cells - Dead Cells Mod 1.3.2
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is a beta version! Please test it out and backup your world before deciding to use it!
Blocks
- New morbid decorations: Corpse, Rotting Corpse and Skeleton. All of them in two variants: sitting and hanging
- Rotting Corpses and Corpses emit new particles: Flies
- Created Prison Torches
- Added Red variant for Wilted Leaves, Wall Leaves and Hanging Leaves
- Updated Hardstone texture
- Added two new Flag Patterns: Insufferable Crypt and Torn King's Crest
- Flag Patterns are now visible in the Flag item!
Effects
- New effect: Disarmed: players who have this effect cannot place or break blocks. Applied when fighting the Conjunctivius Boss
- Updated Bleeding effect: when applied by the Blood Sword, it now stacks up to level III. After that, instead of stacking more, Weakness II is applied
Generation
- Replaced Bedrock with Hardstone in the new dimensions
- Updated the Prisoners' Quarters and Insufferable Crypt dungeons
Bugfixes and balancing
- The Cursed Sword now applies the Curse when held in the offhand
- Nerfed loot in the Prisoners' Quarters
- Tweaked the damage and other attributes of some enemies
Technical
- Added a way to let players who use future versions know what they should do after the update
Language
- Brazilian Portuguese translation by FitFC
Mine Cells - Dead Cells Mod 1.3.1
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is an alpha version! Please test it out and backup your world before deciding to use it!
Language
- Chinese translation by Kzeroko
Other
- You can now use respawn anchors in the Prisoners' Quarters and Insufferable Crypt dimensions