Added
- Class casting node in accessing path (not available)
- Mapper node in accessing path
Fixed
- x, y, z and identityHash couldn't be used
- Primitive types in method descriptors couldn't be handled well
- Unable to load languages when some mods (carpet-extra, for example) are installed
- A warning message has missing arguments
- Custom names of entities are not processed well in entity logs
Notice
This is the first version published on Modrinth. Many features has been introduced before, and they won't be described here, but you may find the README on Github.
Original changlog for this version
Options
- minecartPlacementOnNonRailBlocks: Allow players to place minecarts directly on the ground
- quickMobMounting: Placing mobs into vehicles
- generateChunkGrid: Generate a layer of glass on the ground to show the chunks
Commands
- /accessingpath: Manage custom nodes in accessing paths. (Some other features may be introduced in the future.)
- /exportsave: Export some given areas as a new save.
Other Features
- Vec3d literal
Fixes
- Changed hideSuvivalSave to hideSurvivalSave to correct a spelling mistake.
- Fixed some grammatical mistakes.
- Many commands have no feedback.
- In HUDs, listened fields get replaced when a newer line with the same name is created.
- Couldn't parse BlockPos literals.
Notice
This is the latest version by now that supports MC1.18 and the last version that supports MC1.17.
Original changelog
- Ticking phase SERVER_TASKS.
- Fix: The class name of packets are not deobfusciated.
- Fix: The value of option vanillaDebugRenderers couldn't be saved.
- Clients connecting the server with a different protocol version will receive a warning message in the chating bar.
- Chunk status biomes & full can no longer be skipped, because the server will crash if they are not processed.
- (1.17/1.18 only): Fixed some rendering glitches.


