New version of MapMipMapMod with new config parameters.
- Ability to stop all map updates, locked map updates and no map updates. This should help for huge displays of unlocked maps.
- Ability to turn all item frames transparent, or only the ones with maps. Maps with transparent backgrounds benefit the most.
- Ability to change the depth bias for map rendering. This should lesser the Z-fighting of the map and item-frame texture at long distances.
I'll start porting to older versions in the following weeks, so don't worry if you don't play the latest ones.
Updated to be compatible with 1.21.8
New version of MapMipMapMod with customizable config.
- Ability to manually select mipmaps for maps.
- Ability to change the atlas size for maps.
- Ability to enable or disable map updates for fixed maps.
- Automatic config values for general purpose.
Benchmark
- GPU: RTX 3060 (laptop)
- CPU: i7-11800H
- RAM: 32GB
- Maps: 1260
- Empty world.
| Mipmaps | MapMipMapMod + ImmediatelyFast + Sodium | MapMipMapMod + ImmediatelyFast | Vanilla |
|---|---|---|---|
| 0-4 | 200 fps | 130 fps | 50 fps |
New version of MapMipMapMod with big performance improvements.
- Uses map texture atlasing to store multiple textures in a single one and boost performance.
- Generates mipmaps on the GPU instead of the CPU (vanilla). Doesn't compromise on the performance.
- Doesn't update textures on locked maps, removing lag spikes when rendering many maps.
Benchmark
- GPU: RTX 3060 (laptop)
- CPU: i7-11800H
- RAM: 32GB
- Maps: 1260
- Empty world.
| Mipmaps | MapMipMapMod + ImmediatelyFast + Sodium | MapMipMapMod + ImmediatelyFast | Vanilla |
|---|---|---|---|
| 0-4 | 200 fps | 130 fps | 50 fps |



