- Reworked tools
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- Introduced several new data components for tools
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- enhanced performance of preview
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- reorganized tools
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- added pixel, blob and cube shape
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- reworked shape configuration
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- removed glove functionality for now
- Changed all mirror and rotate methods to transform with a matrix (change applies to items, tiles, elements, structures, doors, groups)
- Adapted CreativeCore v2.13.0
- Readded lt-open command
- Added several performance improvements for item rendering
- Added itemLowResolutionBoxCount option which will disable all rendering for items that have more than the specified count
- Added check to structure parent if it has been removed before getting the block entity
- Removed normal placement mode
- Fixed several issues with handling buffers in transitions (fixes door with children rendering glitches)
- Fixed adding empty additional layers during block to entity transition
- Fixed creating empty buffers for translucent layer with sodium installed
- Fixed translucent layer not having the correct structure indexes with sodium installed
- Fixed several issues related to blueprint and place caching
- Fixed blueprints not being rendered
- Fixed clock going from 0 to 16 (which it did not)
- Fixed tile items running into size limit
- Fixed lighting not getting updated properly
- Fixed block emitting light not getting properly remembered when loading chunk again
- Fixed not rendering glass or leaves with sodium
- Fixed all and operators not working properly for signal
- Fixed all and operators not working properly for signals
- Fixed crash with creating little levels in recipe gui
- Fixed not working properly with new buffer index format which caused issues with sodium translucent layer and rendering glitches during door transitions
- Fixed neighbour update causing small error
- Fixed lighting not getting updated properly
- Fixed particle emitter not working on server side
- Fixed crash with rendering preview if nothing is drawn (fixes replace curve crash)
- Added proper support for blocks to be placed on top of tiles
- Reworked rendering boxes to add support for sodiums way of rendering grass
- Enhanced support for Sodium chunk layers (exclude unused ones)
- Fixed buggy step up problem
- Fixed all blocks being invisible after recent update
- Added support for connected textures
- Fixed error when closing gui when chisel has not selection
- Fixed crash with lithium mod
- Added support for connected textures
- Fixed error when closing gui when chisel has not selection
- Fixed incorrect colors when sodium is installed
- Fixed crash with lithium mod
- Fixed crash when reload resources or pressing F3 + A
- Fixed incorrect colors when Iris is installed
- Added support for Iris
- Fixed smooth door transition for translucent doors not working in all cases with sodium
- Fixed using incorrect chunk offset when rendering blocks on animation (causing blocks to be moved)
- Fixed door exceptions not being displayed correctly
- Fixed door transition from block to entity rendering issue of additional buffers being added too late
- Fixed minor memory caused by directly uploading index buffer to gpu and not deallocating it later on
- Fixed tiles not be rendered without chunk update with sodium
- Fixed not retrieving translucent render data back when there are other translucent blocks
- Fixed not taking care of translucent data properly when entity render data is appended to the chunk directly
- Fixed not retrieving translucent render data back from GPU with Sodium (causing blocks to flicker every time a chunk needs to be rerendered)


