📦 LightAura v7.1.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
📦 LightAura v7.0.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
📦 LightAura v6.9.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
📦 LightAura v6.8.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
📦 LightAura v6.7.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
📦 LightAura v6.6.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
📦 LightAura v6.4.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
📦 LightAura v6.3.0 - Configuration System Overhaul
🔧 Config System Redesign
Reorganized the entire configuration into structured categories: Performance PlayerLighting DroppedItemLighting WorldInteraction Visual Debug Introduced configVersion for tracking and auto-upgrading outdated configs.
🌟 New Config Features
Performance Added maxLightSources to limit active dynamic lights. Added enablePerformanceMode to reduce feature load for low-end systems. Configurable performanceModeRadius. Player Lighting Added fine control: enableHandPositionLighting enableEyePositionLighting animationBrightnessMultiplier Dropped Item Lighting Added enableDistanceScaling and minDistanceMultiplier. New enableItemBobbingSync for synced lighting with item animations. World Interaction New options: enableWaterLighting enableLavaLighting respectLightBlockingBlocks Introduced block blacklist (e.g., bedrock, barrier, etc.). Visual Added smooth transitions and flicker effects: enableSmoothTransitions transitionSpeed enableFlickerEffect flickerIntensity Optional enableColoredLighting (experimental). Debug Added advanced debug settings: enablePerformanceMetrics showLightPositions logFrequency
💡 Light Items System
Light items are now mapped with lightItems.minecraft:item=light_level. Added many new default light-emitting items, including: nether_star, sculk_catalyst, glow_item_frame, and more. New utility methods: addLightItem(itemId, lightLevel) removeLightItem(itemId) reloadConfig() Light levels are validated (range: 0–15).
🛠 Other Improvements
Validation system for numeric config values to prevent invalid inputs. Auto-regeneration of outdated configs with updated comments and defaults. Enhanced logging when debug mode is enabled.
Fixes & Improvements
- Fixed dynamic lighting turning off when standing in tall grass.
- Fixed dynamic lighting disappearing while eating with light source in offhand.
- Fixed issue where lighting would turn off while mining.
- Improved stability and accuracy of dynamic lighting updates.
2.3.0
2.2.0
6.2.0
5.2.0
Key Fixes & Improvements
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Left Hand Light Fixes Fixed bug where offhand light would turn off while digging. Enhanced offhand lighting by adding additional light positions around the player. Created a dedicated tracking system for offhand light sources. Implemented digging detection to maintain light during mining actions.
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Performance Optimizations Implemented distance-based checks to only update nearby lights (configurable). Limited the number of tracked light-emitting entities to prevent lag. Optimized cleanup routines to avoid unnecessary updates. Added new configuration options for fine-tuning performance.
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Memory Leak Prevention Improved entity tracking with proper cleanup when entities are removed. Added a maximum entity tracking limit to prevent memory overuse. Enhanced cleanup of inactive light sources. Synchronized multiple light tracking systems for better stability.
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Smooth Light Transitions Added fade-in and fade-out effects for light sources. Implemented smooth transitions between different light levels. Built a dedicated system to handle transitional lighting. New config options allow enabling/disabling smooth transitions.
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Configuration Integration Fully integrated new features into the mod's configuration system. Added options for enhanced lighting behavior and performance tuning. Support for custom light-emitting items via config. All advanced features are now configurable.
Configuration Options Option Description enableSmoothTransitions Enables smooth fade-in/out between light levels enhancedOffhandLighting Keeps offhand light active during digging or actions maxTrackedEntities Limits the number of tracked entities emitting light optimizeLightUpdates Enables optimized light updates to improve performance lightUpdateDistanceCheck Updates lights only within a defined radius of the player
Usage Tips For best offhand lighting results, enable enhancedOffhandLighting. If you experience performance issues, lower droppedItemScanRadius and increase updateFrequency. For natural lighting behavior, keep enableSmoothTransitions enabled. You can add custom light sources in the config file using the format:
4.9.0
Summary of Changes:
- Added Item Pickup Event Listener
- Enhanced Dropped Item Handling Logic
- Added Tracking for Items Being Picked Up
🧠 Core Improvements
Optimized the configuration system for better clarity and flexibility. Faster detection of light-emitting items. Predefined support for common light sources.
⚡ Performance Enhancements
Reduced resource usage when reading config values. Smoother gameplay in large worlds due to smarter data handling.
🆕 New Utility Features
Added helpful methods for faster access to lighting and update rates.
⚙️ Config Tweaks
Reorganized config entries to improve stability and performance.
🐛 Critical Fixes
Fixed a memory leak when reloading the config. Improved validation for custom light item entries.
🧠 Core Improvements Optimized the configuration system for better clarity and flexibility. Faster detection of light-emitting items. Predefined support for common light sources.
⚡ Performance Enhancements Reduced resource usage when reading config values. Smoother gameplay in large worlds due to smarter data handling.
🆕 New Utility Features Added helpful methods for faster access to lighting and update rates.
⚙️ Config Tweaks Reorganized config entries to improve stability and performance.
🐛 Critical Fixes Fixed a memory leak when reloading the config. Improved validation for custom light item entries.
4.2.0
3.4.0



