Updated the mod to Minecraft 1.21.5
Adjusted the behavior of many superpowers to match the originals more closely.
Plus a LOT of bug fixes :)
Improved instructions for changing snail textures and added a GUI instead of spamming chat with the instructions.
Snails now prefer landing on ground rather than in water or in lava.
The life series commands now properly show up in singleplayer without opening to LAN.
Other bug fixes.
Wild Life is out!
Fixed a bug in Double Life where you got teleported to world height at first session start, while attempting to randomly distribute players.
Fixed a bug with glitching while walking into the world border.
Improved text formatting and instructions to show how to use the mod.
Crash fix
Most of the aspects of the different aeries are now configurable through config files (./config/lifeseries/*)
Updated to 1.21.2-4
Fixed crash issues
Fully singleplayer, LAN, Essential mod (and similar) compatible.
Maaany bug fixes.
Most of the aspects of the different aeries are now configurable through config files (./config/lifeseries/*)
Updated to 1.21.2-4 (NOT THIS JAR)
Fixed crash issues
Fully singleplayer, LAN, Essential mod (and similar) compatible.
Maaany bug fixes.
Finished Secret Life - read the mod description for further details on features.
Sooooo many bug fixes and more QOL features.
Fixed not being able to join singleplayer worlds, but this mod still does not support singleplayer, it must be installed on a dedicated server.
Players outside the world border now get teleported inside. The mod now automatically turns on keepInventory and sets the world border size.
Modified enchantment table logic on series where you can't craft bookshelves so that you can get all enchants.
Dead players are now allowed to use '/boogeyman list'.
Added custom recipes for name tags and saddles.
Secret Life progress (non-regenerating health, the /health command, ...).
Bug Fixes
Finished Limited Life
Added the '/claimkill' command, which lets you claim a kill for when a player dies because of you (for example from a trap). An admin can confirm this claim, and only then does the kill get properly processed. So for example if you trap-kill someone as the Boogeyman, you can do '/claimkill Mat0u5', and if the admin confirms this kill, you will be automatically cured. Same goes for if you get rewards (like an extra life) for killing in a series.
Updated README
Bug Fixes



