- Added 2 KH worlds:
- Traverse Town
- Destiny Islands
- Added the Form gauge
- Now when going into a drive form switches the bar and does not consume all the drive when reverting. Example: If you have 5 bars and drive into Valor form (cost: 3) you will get the new form gauge (with an amount of bars which depends on the form level) and when it consumes it all / revert you will still have 2 bars.
- To level up the Drive Gauge get a form to level 7 and it will increase by 1, defeating the ender dragon also increases it
- Drive forms can level up, up to 7, each level gives an extra form bar so at level 1 you have 3 bars and in level 7 you have 9 every 2 levels you upgrade the growth ability.
- To level the forms up you have to be in the form and:
- Valor: Each hit gives 1 exp point.
- Wisdom: Each Heartless you kill gives 1 exp point.
- Limit: Each hit gives 1 exp point.
- Master: Each Drive orb you collect gives you (orb value / 5) exp points.
- Final: Each Enderman you kill gives 1 exp point.*
- The remaining experience can be checked in the status page.
- Valor, Master and Final forms have their Keychain Slot in the Keychain menu and will automatically summon the 2 keyblades once activated.
- Once the drive is active you will not be able to change the held item, you can only hold the keyblades.
- The Station of Awakening choice now does matter, it will boost the stat you pick by 2 points (will start with 3 and the other two stats with 1).
- Added new heartless: Crimson Jazz, Emerald Blues and Silver Rock
- Synthesis Ores no longer generate by default, instead they drop from various mobs (Thanks to Halrondo)
- Spell Orbs now generate in some chests
- Added Stats information for drive forms like form gauge and required experience to level up, also locked the buttons for the locked forms.
- Added a handheld gummi ship to cycle through the worlds (only creative).
- Added Nether Blazing, Energy, Dark and Twilight ore.
- Added Org. XIII portal system. Note: needs the Org Portal Block in order to work
- Added command deck for Org. Members, changes to it when you wear the full armor set.
- Added Xemnas’ Cloak
- Fixed the pedestal, now will show the keyblades with no need to open it first.
- Heartless will spawn only once the EnderDragon has been defeated.
- Going through the portal in The End travels to Traverse Town.
- Modified the /kkdimension command, to allow you to travel through KK worlds.
- Re added the background music with the updated resourcepack.
- Re added villager houses from 0.7 version.
- Added info in the Debug mode (F3).
- Final form will no longer be able to trigger Antiform.
- Rebalanced default keyblade values.
- Fixed antipoints formula.
- Fixed Hi potion recipe (was the same as the potion).
- Hopefully Fixed the Save Point.
- Org weapons now have their member name in the tooltip again.
- Interaction in the SoA will be denied for survival players.
- WINNER stick can now be sold for 5000 munny.
- Fixed OffHand attack in 3rd person.
- Added more models:
- Repositioned and rescaled some models
- Added Yaksha, Asura, Death, Justice, Conserto, Dacapo, The Joker, Harmonics, Quintet, Ampoule
- Added more of the keyblades, Zero One, Starlight, Glimpse of Darkness, Silent Dirge, Omega Weapon, Cold Blood, Deep Freeze
- Added model for the portal system
- Ported to Minecraft 1.12
- Heartless now spawn in any biome not in the exclusion list found in the MainConfig.cfg config file by default they will not spawn in minecraft:hell, minecraft:sky, minecraft:void. The exclusion list has mod support so if you want to prevent them from spawning in biomes added by mods add them to the config file.
- The default spawn ratio value for heartless in the MainConfig.cfg config file is now much lower so old config files will still have the higher spawn ratios.
- The moogle spawn ratio can now be changed in the MainConfig.cfg config file
- The Pedestal no longer displays "Air" when empty
- New container system ANY ITEMS INSIDE KK INVENTORIES FROM OLD VERSIONS OF KK WILL BE LOST
- Ported to Minecraft 1.11.2
- Various Moogle shop related bugs fixed
- Magic lock on related crashes fixed
- Organization weapon unlock tree points fixed
- New config files with the ability to change the stats of every keyblade
- Added the unlock tree for Roxas
- Added textures for all the Organization XIII weapons
- Green Requiem heals other mobs without having sight of player and has a sound effect
- Blue Rhapsody and Red Nocturne have sound effects
- Revamped how Organization XIII weapons are obtained.
- Added the ability to become an Organization XIII member of your choice by wearing the full Organization robe.
- Replaced knowledge items with The Knowledge That Never Was which contains an unlock tree for obtaining the weapons.
- While an Organization XIII member right clicking with The Knowledge That Never Was will open the GUI for the weapon unlock tree.
- The unlock tree works similarly to the achievements GUI. Clicking one of the icons will select the weapon and give the option to unlock it.
- Unlocking a weapon costs 1 unlock point which are obtained every 5 levels (from the mod not Minecraft levels).
- Weapons are summoned just like keyblades
- A lot of new Organization XIII weapon models created by Stel312.
- Every single Organization XIII weapon has been added, currently most are missing textures and models in this version.
- A cool hotkey for toggling the display of the HUD created by Belgabor.
- Added a Pedestal for the Station of Awakening and for displaying keyblades
- Added a portal that can be used by Organization XIII members using a block to mark its destination (currently has no texture and cannot be obtained) the portal works fine on the client but currently has problems on the server.
- It's been a while so there may be more I forgot
- Revamped how Organization XIII weapons are obtained.
- Added the ability to become an Organization XIII member of your choice by wearing the full Organization robe.
- Replaced knowledge items with The Knowledge That Never Was which contains an unlock tree for obtaining the weapons.
- While an Organization XIII member right clicking with The Knowledge That Never Was will open the GUI for the weapon unlock tree.
- The unlock tree works similarly to the achievements GUI. Clicking one of the icons will select the weapon and give the option to unlock it.
- Unlocking a weapon costs 1 unlock point which are obtained every 5 levels (from the mod not Minecraft levels).
- Weapons are summoned just like keyblades
- A lot of new Organization XIII weapon models created by Stel312.
- Every single Organization XIII weapon has been added, currently most are missing textures and models in this beta.
- A cool hotkey for toggling the display of the HUD created by Belgabor.
- Added a Pedestal for the Station of Awakening and for displaying keyblades, currently has a few display bugs in this beta
- Added a portal that can be used by Organization XIII members using a block to mark its destination (currently has no texture and cannot be obtained) the portal works fine on the client but currently has problems on the server.
- It's been a while so there may be more I forgot
- Fixed the Moogle not selling Twilight Crystal
- Fixed Synthesiser giving you the Free development achievement even if you Synthesise a Keyblade
- Fixed the LockOn and Station of Awakening Door Texture
- Fixed Ghost Blox achievement will be given when you craft it
- Fixed KH1Fire for Fira and Firaga
- Fixed KKChest in offhand
- Fixed Ifrit model rotation
- Fixed now you won’t break so easily unharvestable blocks
- Fixed you can now name a Moogle shift + right clicking
- Fixed Sharpness damage now will be added in the tooltip
- Added a new ‘living’ sound to Moogles
- Added Jilted Anemone
- Added Missing Ache model
- Kh1Fire now follows the locked target
- LockOn now works properly on every mob size
- Red Nocturne and Blue Rhapsody’s attacks are now visible
- Station of Awakening won’t be griefable by survival players
- Fixed KKChest “duplicating” items
- Fixed Wisdom Form shooting
- Fixed Chest and Door rotation
- Updated to 1.10.2. Use forge 1.10.2-12.18.1.2076
- Added new tooltips for keyblades which are dynamically updated when you drive
- Added some heartless (Shadow, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem) which currently do not spawn however, eggs are available in creative (Thanks to Wynd)
- Station of awakening dimension added, currently does not do much just walk through the door.
- Keyblade power has been split into strength and magic
- You can now get recipes with a wooden keyblade
- Chakrams now use MP when thrown
- Added a WIP special attack
- Keychains can be enchanted to give the keyblade summoned the same enchants
- Keyblade strength and magic are shown in the synthesis table
- Config option to multiply the amount of damage the keyblades do
- Added a recipe counter in the synthesis table
- All the keyblades have been rebalanced
- Added new items:
- Defense Boost: Increases defense by 1
- Power Boost: Increases strength by 1
- Magic Boost: Increases magic by 1
- Drive Recovery: Recovers 3 drive bars
- High Drive Recovery: Recovers all drive bars
- Hi Potion: Heals half of your life
- Mega Potion: Heals all your life
- Megalixir: Restores half of your MP and HP bar
- Mega Ether: Restores all your MP bar
- Panacea: Removes all effects (Should remove only negative)
- Fixed Synthesis bug where you lost some materials
- Added free development to the synthesis table which is similar to standard synthesis without the need of finding recipes
- Fixed keyblade duplication bug with keepInventory gamerule
- Magic stat now affects the damage they deal
- Now you will be able to gain exp from throwing chakrams, magics and the secret WIP ability
- Opening iron doors will no longer use MP
- Fixed Eraqus helmet and Bright infused glowstone recipes
- Keychains will no longer lose durability
- Synthesizable recipes will now have green name
- Added Frozen Pride model
- New Moogle with Shop
- Added a bunch of achievements
- Revamped the ore drops
- Added Wisdom Form’s shoot
- Added Prominence and Graceful Dahlia models
- Added Station of Awakening door
- Added Lock On feature (Default Z)
- It does the scan ability for now which displays the enemy HP
- Added a new chat format for Kingdom Keys Devs
- Added 2 new Marluxia Scythes: Fickle Erica and Poor Melissa
- All drive forms can now obtain experience (Not level up yet)
- Added KH1 magic button which toggles the magic you use.
- Updated to 1.9. Use forge 1.9 - 12.16.1.1907
- Drive forms rendering without Render Player API
- Frozen Pride acts as a shield.
- Keyblades can now be dual wielded.
- Tweaked armor textures.
- New chat formatting for KK helpers.
- Sharpshooter now works.
- If you already learnt the 3 recipes that a recipe(item) can offer, they will shuffle again.
- Added /showhud to toggle the KK hud.
- Added Kingdom Keys Chest recipe
- Kingdom Keys Chest can now be locked for a certain keyblade.
- KKChest space is now 36 slots.
- KKChest is now locked with the first keyblade you open it, so it won’t open with another keyblade.
- Keychains can now be enchantable, which means… Keyblades can now have things like sharpness V, fire aspect…
- Added Stormy Ore to world gen.
- Edited experimental flame particle, All the chakrams have those particles.
- Charkams will now come back after hitting a block
- Recipes are now affected with looting.
- Reimplemented the levelling system.
- Fixed recipes with synthesis materials like dark ingot.
- Fixed synthesis material duplication.
- Fixed Diamond Dust keychain
- Fixed Chat messages for server
- Bugfixes (as always)
- Updated to 1.8.9. Use forge 1.8.9 - 11.15.0.1764
- Added Sr.Gato’s cape
- Drive Forms render on the player, requires Render Player API
- Command Menu changes to red if you are in a hostile environment.
- Magic, Items and Drives will no longer show blank gaps, when you unlock them, they will fit in their place.
- Magic, items and drive have their own gui in order to equip them, with that you can place them in any order so you can custom the menu a bit.
- Added main menu music (Dearly Beloved from KH1, KH2, BBS, DDD, Days, Re:Coded, CoM, Re:CoM and CHI)
- Added battle music, requires a resourcepack
- Items can be used on the command menu
- Config section in the menu with a RGB colour changer for the interface and the level up box, as well as toggles for showing hearts on the HUD and enabling custom music
- Added Synthesis Bag:
- When you have a bag equipped in the new slot in the player items menu, when you pickup the Synthesis Materials, they will automatically go to the bag’s inventory.
- Synthesis Bag Small: It has 14 slots.
- Synthesis Bag Medium: It has 28 slots.
- Synthesis Bag Large: It has 56 slots.
- In order to craft them you should do the following recipe:
- Replace the empty slot with the Small Synthesis Bag in order to make a Medium one, replace it with the Medium Synthesis Bag in order to make the Large one.
- Kingdom Hearts Birth by Sleep and Dream Drop Distance 3D models.
- Magic has now to be unlocked by killing a witch. With a 25% probability to drop a magic unlocker / leveler.
- Drive forms have to be unlocked by finding their unlockers in chests.
- Synthesis table lets you know if you have enough materials to synthesise a keyblade and let’s you take them off.
- Added a button to deposit the materials manually, so now you don’t deposit them automatically.
- 3 new keyblades: Mirage Split, Nightmare’s End and Combined Keyblade.
- Added 2 new Chakrams: Prometheus and Ifrit.
- New command /LevelUp <level> [player]: Levels up the specified player or the user. (may lag in the server)
- Added the Lightning Ore and Energy Ore into the World Generation.
- Added Magnet Blox, currently doesn’t work
- Added ore experience, fortune and harvesting level.
- Valor form has no longer access to magic.
- Added a visual effect and sound when you use a Drive Form.
- Fixed player portrait when you are in Antiform.
- Stick(weapon) can no longer be lost.
- Fixed Master Form Double Jump.
- Fixed Keyblades HUGE model when thrown.
- Fixed Achievements for server.
- Added two sounds for SavePoint.
- Fixed Eternal Flames, Ifrit, prometheus and Blaze of Glory when shot now they have model.
- Various Keyblades repositioned in hand(3rd person view)