- Shop system, very similar to the synthesis but without materials requirement and simpler to add items in a datapack.
- SoA structure file so you can just spawn it.
- GM Abilities (Warrior, Mystic, Guardian):
- Firazza: 36 13 19
- Blizzaza: 43 17 26
- Thundaza: 48 23 30
- Waterza: 55 30 33
- Grand Magic system now requires the player to have the ability to cast it, each stacked ability gives a 10% probability, and each magic that you cast and fails to give a GM gives a 5% stackable until you get it.
- SoA Messages that should appear right when you get teleported and between 1st and 2nd choice not displaying.
- Recipes are now tiered and you can only synthesize same or lower tier ones to level up
- Tier D Recipes will be the only ones you get by mob drops, they contain weaker weapons/accessories, combining 2 recipes results in a next-tier recipe and so on.
- Config option (serverconfig inside the world folder) to allow synthesis regardless of tier or limit it to player tier.
- Large Bodies will be vulnerable from the front if they are flat from gravity.
- Treasure Magnet will not work if the player is crouching.
- Xigbar arrowguns deal 50% less damage but their shots give no iframes.
- Datapacks can now have items from outside Kingdom Keys as output in the synthesis and material required-free
- Party menu players not aligning properly with their textbox
- Thunder was slightly boosted and should guarantee a minimum damage.
- 0 magic keyblades will now show that stat instead of hiding it.
- Darkball should be invincible for less time.
- MP Thrift disabling cure unless was stacked 3 times (It will not affect cure or others one-time magics).
- Bomb heartless countdown was too fast.
- Organization XIII weapons all sharing the same stats.
- Dire plant crash (hopefully).
- Fixed level up notification not showing
- Fixed server crash when upgrading a keyblade
- Toggle GUI key now functional and a config option: show, hide or only show when holding a keyblade/organization weapon.
- JustEnoughResources (JER) integration added which will show info on the ore generation and moogle house chest loot.
- Synthesis bag GUI slots are clickable
- Ore generation config options added so each ore can be individually configured: enable/disable, vein size, min/max height, count
- Silk touch now works on the ores
- Corrected localisation for the aero and magnet spells
- Fixed show hearts on HUD config option so it no longer hides the whole HUD
- Fixed Magnet Blox so it actually functions
- JEI integration added (requires 9.7+ to work) with Synthesis recipes, Keyblade Summons and information for various items
- Keyblade strength and magic values have been rebalanced to fit closer to vanilla sword damage (a data pack to use the old values can be found here)
- Ported to Minecraft 1.18.2, beta as there may still be some issues we haven't found
- Fixed server crash
- Updated Data Portal model
- Lucky Lucky (Sweet Memories, 53 guardian, 99 mystic, 41 warrior) (Thanks to Leaf).
- Lucky Ring with Lucky Lucky ability (Thanks to Leaf).
- New command /kk_wisperinmyearpinkhairman (Model by cheriecheese).
- Creepers killed by Skeletons will now drop Kingdom Keys music discs.
- Recipes will now generate type and learn recipes in the same click (Thanks to Leaf).
- GUIs with pages will now be able to get scrolled with the mouse wheel (Thanks to Leaf).
- Shields now act like shields (Thanks to Leaf).
- ServerConfig for Strength, Magic and Defense multipliers in %.
- CommonConfig for stats multiplier for leveled enemies (the base stats are multiplied by the defined number and divided by 100).
- CommonConfig for Blizzard to affect blocks like water --> ice or lava --> obsidian.
- Savepoint sounds.
- Treasure Magnet drawing items when your inventory was full.
- Damage Drive and MP Rage not working properly.
- Thunder damage not scaling with the stats.
- Re:Added keyblade summon particles again.
- Changed org portal to be like the savepoint visually.
- Hopefully fixed savepoint texture.
- Savepoint will now work as a spawnpoint.
- Fixed savepoint inventory icon.
IMPORTANT: If updating from the previous versions delete your common config file and let it generate anew, then, if you have to, modify it again with your configs, otherwise some problems might arise.
- Heartless spawning system:
- They will now spawn based on the level of the nearest player (or if in a party the average of it).
- Their HP and Attack will be multiplied by a 10th of the level (so if a shadow has 20 hp and it’s level 20 it will multiply it’s stats by 2 resulting in 40 HP).
- In game config option for the amount of HP per bar for lockon.
- Common Config mob spawn option and format
- Creeper Nobodies will now deal damage based on it’s stats rather than a fixed number.
- Default amount of HP per bar for lockon from 20 → 40.
- Accessories disappearing when respawning.
- Shortcuts allowing you to use magic when you don't have enough MaxMP.
- Updates lang files.
- Accessories system with 10 accessories, they can be synthesized in the moogle once you get their recipes (through normal recipes).
- W.I.P. scroll to Equipment GUI.
- Zero EXP to Winner’s Proof.
- Recipes will now teach Accessories recipes too.
- Extra Cast ability unlocked at level 38.
- Foreteller armors have been nerfed.
- Slowed down keyblade swing speed.
- Button to show original keyblades for organization members moved to the left.
- /kk_recipe command will now allow you to give either all keyblade recipes or all item recipes.
- Synch blade on organization members to use a secondary keyblade will now be based on the selected weapon rather than the alignment.
- Synch blade on Xigbar’s arrowguns will duplicate the amount of bullets.
- Keyblades will now grant the abilities to org players who use Roxas’ keyblades.
- Aced robes recipe now requires Leather armor parts instead of a diamond helmet and normal books instead of enchanted books.
- Xemnas and Anticoat will now trigger the Organization join.
- Organization members seeing abilities from their main keyblade in the abilities menu.
- Minor color corrections in the menus.
- Ultima Weapon KH3 and Void Gear Remnant will now have 2D icons as well.
- More abilities:
- MP Safety (level 14)
- Wizard’s Ruse (Brightcrest [3])
- Full MP Blast (Spellbinder, Brightcrest)
- Drive Converter (level 24)
- Focus Converter (level 18)
- MP Thrift (Circle of Life [2])
- Critical Boost (Pumpkinhead)
- Jackpot (level 20, 44, 72, Wishing Lamp)
- All Ultima Weapon will now have MP Hastega
- Client config option to turn off drive form rendering (because of Epic Fight Mod conflicts)
- Commands:
- /kk_magiclevel <magic> <level> (-1 is to remove magic)
- /kk_focus <amount>
- /kk_ability <give/take> <abilityName>
- /kk_drivelevel command if level is 0 it will remove the form.
- Vanitas’ armor has been nerfed and now requires leather instead of diamond.
- Eraqus’ armor now requires diamond armor instead of other keyblade armor.
- Magic and Drive command menu options will now show ‘???’ if you haven’t unlocked any.
- Synch Blade slot appearing if you were in a drive form even if you didn’t have the ability.
- Text for Reaction Command key in controls screen.
- Keyblades should now be centered in the screens.
- Some spam in the console regarding Limit Form.
- Synch blade, Treasure magnet, damage control and light and darkness not having ability description
- Centered electrum icon.
- Some abilities added for keyblades:
- Damage Control - Kingdom Key
- Blizzard boost - Diamond Dust, Ocean’s Rage
- Fire boost - Maverick Flare
- All keyblade icons are now back 2D textures with x32 resolution.
- Balanced keyblades, most of them have been slightly nerfed.
- Synch Blade slot appearing if you were in a drive form even if you didn’t have the ability.
- Text for Reaction Command key in controls screen.
- Keyblades should now be centered in the screens.
- Some spam in the console regarding Limit Form.
- Config option to disable keyblades opening iron doors.
- 3D model for savepoint
- Crash when opening abilities gui if the keyblade was empty for an unlocked form.
- Crash if a recipe is invalid when opening moogle synthesis.
- Drive Boost not stacking up, now every equipped ability will make the bar decrease 20% slower.
- /kk_paymunny command not working properly.
- Keyblade attacking when using the Command Menu with mouse controls.
- Crash when two or more parties shared the same name, now they can’t be created if another one exists with that name.
- Oathkeeper model partially fixed.
- Fixed crash when making a new world in servers.
- Changed shotlock particles.
- Level rewards can now be customized with a datapack, also they are independent based on the initial choice in the SoA.
- Custom range system for keyblades (default 5).
- Prism Rain at level 69.
- Limit Form will now level up when a max-locked shotlock impacts on an enemy (only one bullet has to impact in order to grant xp, but it has to come from a max-locked shotlock).
- Treasure Magnet won’t pick up items thrown less than a second ago.
- /kk_drivelevel will no longer double abilities like auto forms.
- /kk_drivelevel isn’t gonna suggest invalid forms anymore.
- Fixed some Spanish issues
- Fixed crash when taking fall damage without High Jump, Aerial Dodge or Glide.
- New Abilities, remember to use /kk_exp fix to obtain new abilities if you’re already past their level:
- Fire Boost (Bond of Flame / Bond of the Blaze): 20% more fire damage.
- Blizzard Boost (Mysterious Abyss): 20% more blizzard damage.
- Thunder Boost (Photon Debugger): 20% more thunder damage.
- MP Hastera (53): Recover even faster your MP.
- MP Haste (Wisdom form Lvl 6).
- MP Rage (Wisdom form Lvl 4).
- Drive Boost (25 and Oblivion).
- Form Boost (22, Oathkeeper and Final form Lvl 4 and 6).
- Experience Boost (28 and GullWing)
- Treasure Magnet (31, 47 and Limit form Lvl 4)
- Light and Darkness (Two become One): Use antiform at will.
- Synch Blade (50): Try it out for yourself ^.^
- New command: /kk_paymunny <player> <amount>
- Stackable abilities system implemented!
- Keyblade abilities system!
- Strength, Magic, Defense and AP Boosts are back in the free development ^.^
- Config option to set critical damage multiplier for keyblades and org weapons.
- Munny cost to synthesis recipes through Datapack.
- Turning into antiform will now desummon your keyblade.
- Shortcuts config being lost after leaving the End.
- /kk_munny set allows now to have 0 as value.
- Typo for Munny in Spanish and keyblade names updated as they are in Melody of Memory.
- Fixed an issue where keyblade slots were not appearing
- Config button now correctly opens the config menu instead of the customize menu
- Grand Magic System (Fire, Blizzard, Water, Thunder)
- Grand magic is a special reaction command available once you cast 5 times a magic in “quick succession”, It will be the next tier of the magic you used, so for example if you cast fire it will make fira appear, if you cast fira it will be firaga and if you cast firaga it will be firaza.
- Config option for Grand Magic uses timers.
- Small explosion for Watera and Waterga.
- Shortcuts system:
- Customize GUI is back and it will allow you to put up to 9 spells in your numpad numbers, even lower level magics, then holding Left Alt will show you the available shortcuts and pressing the numpad while holding Left Alt will use the magic.
- Datapack support for Magic (0 = base, 1 = -ra, 2 = -ga, 3 = -za):
- cost: Amount of MP it will consume, set to 300 for all MP (any value higher than the MP bar will work but we suggest for now use 300)
- cooldown: Amount of ticks the player will be unavailable to use magic after using it.
- dmg_mult: Sets damage multiplier (for cure is the health recovered and for stop is the time entities get frozen).
- uses_to_gm: Sets the amount of uses in order to unlock the Grand Magic.
- IMPORTANT, Even if the magic has no Grand Magic it should still have level 3 data in the file, or things might break in the future.
- Datapack support for Drive Forms:
- cost: Amount of drive you require to have AND consumes when driving into the form, 100 is 1 bar.
- ap: Amount of antipoints the form gives to the user (if negative it takes them).
- str_mult: Strength multiplier for physical strength related attacks.
- mag_mult: Magic multiplier for magical attacks and shotlocks.
- speed_mult: Running speed multiplier while in that form.
- level_up: Drive form level requirements.
- Thunder got nerfed again, should be fairer.
- Laser Dome will have a 0.5 blocks offset.
- Thunder will now still work even after the entities are gone from the radius.
- Leveling up with a command will no longer play the sound loud.
- Leveling up from 1→2 required more xp than 2→3.
- Ragnarok shots have more block-invincibility ticks.
- Pedestal gui being ugly.
- Synthesis bag gui title not translated.

