Added:
- Experience boost will now boost the amount of vanilla EXP obtained when HP is 50% or below.
- Going into a Drive Form will refill the MP indicator as well.
- Revamped Synthesis, Keyblade Forge, Materials and Stock screens.
- Scroll bar to equipment screens (keyblade, Accessory, Armor, Items).
Changed:
- Kiblade recipe to be as long as it used to be a few years ago.
Fixed:
- Epic Fight integration updated for 20.10+ (ATM armor won't render properly)
- Fortune will now work on Prize Blox and Rare Prize Blox
- Synthesis bags will no longer be clickable from a synthesis bag inventory screen.
- Magic Command Menu being too dark.
- Shortcuts not being displayed in the top left corner.
- Keyblade dropping crash.
Added:
- Experience boost will now boost the amount of vanilla EXP obtained when HP is 50% or below.
- Going into a Drive Form will refill the MP indicator as well.
- Revamped Synthesis, Keyblade Forge, Materials and Stock screens.
- Scroll bar to equipment screens (keyblade, Accessory, Armor, Items).
Changed:
- Kiblade recipe to be as long as it used to be a few years ago.
Fixed:
- Airstep not working.
- Single shotlock selector and airstep icon not rendering properly.
- Fortune will now work on Prize Blox and Rare Prize Blox.
- Synthesis bags will no longer be clickable from a synthesis bag inventory screen.
- Magic Command Menu being too dark.
- Shortcuts not being displayed in the top left corner.
- Keyblade dropping crash.
Fixed:
- Duplicate save point screenshots no longer crash the game and will be deleted (this should only realistically happen on a server).
- Pedestals no longer speed up with more placed at a time.
- Fixed KH3 keyblades, k111 and Retribution pedestal rotation.
- Drive being gray when you could activate Antiform through Dark Domination.
- Antiform sound missing.
- Text offset +5 in the Command Menu.
Fixed:
- Duplicate save point screenshots no longer crash the game and will be deleted (this should only realistically happen on a server).
- Shotlock indicator not rendering over locked entities.
- Pedestals no longer speed up with more placed at a time.
- KH3 keyblades display the same way as the rest of the keyblades in pedestals.
- Drive being gray when you could activate Antiform through Dark Domination.
- Antiform sound missing.
Added:
- Green checkmark to keep track of synthesis recipes that have been obtained.
- Gold text for level 10 weapons in keyblade forge.
Changed:
- Greyed out synthesis recipes, keyblade forge and shop items that can't be afforded.
- Made Fire, Blizzard and Thunder slightly cheaper, making Fire viable at lvl 4 (by default).
- Using Stop on a Bomb heartless will also freeze its explosion counter.
Fixed:
- Munny and hearts will now update without having to open the menu.
- Command Menu Text offset being too close to the left by default.
- Material command not working when specifying a material.
- Command Menu Magic and Drive back to ??? if none have been learned yet.
- Command Menu Magic showing orange if the cost was bigger than the max MP (should've been gray)
- Casttime not being used in the Command Menu.
- Once a Bomb heartless starts a countdown it won't need a target in order to explode.
- Valor form (and forms that shouldn't) able to cast magic.
- Fixed Dark Domination
Added:
- Green checkmark to keep track of synthesis recipes that have been obtained.
- Gold text for level 10 weapons in keyblade forge.
- /kingdomkeys convert_old_forge_data command added to bring forward KK data from worlds created in 1.20.1
Changed:
- Greyed out synthesis recipes, keyblade forge and shop items that can't be afforded.
- Made Fire, Blizzard and Thunder slightly cheaper, making Fire viable at lvl 4 (by default).
- Using Stop on a Bomb heartless will also freeze its explosion counter.
Fixed:
- Aerial dodge infinite jump.
- Player being able to move while in magic cast time.
- Command Menu Text offset being too close to the left by default.
- Material command not working when specifying a material.
- Command Menu Magic and Drive back to ??? if none have been learned yet.
- Casttime not being used in the Command Menu.
- Rendering of obtained EXP and bomb heartless timer.
- Valor form (and forms that shouldn't) able to cast magic.
- Fixed Dark Domination
- Fixed console log when summoning keyblade armor if no pauldron was equipped.
Fixed:
- Shields not working properly.
Added:
- Shadow, Mega Shadow and Gigas Shadow can be pulled from the ground when water is casted uppon them, giving 10 ticks of iframes.
Fixed:
- Issue introduced in the last version with magics and forms being falsely unlocked.
- Shooting Star texture not being used.
Added:
- Crafting recipe for Jiminy's Journal book if using Patchouli.
- Shadow, Mega Shadow and Gigas Shadow can be pulled from the ground when water is casted uppon them, giving 10 ticks of iframes.
Fixed:
- Patchouli integration not working.
- Shooting Star texture not being used.
- Prevented a crash if drive forms somehow bug and not fully unlock.
- Werid issue with Pauldrons holding unbreakable armor.
Changed:
- Simplified and reduced foreteller armors crafting recipe cost
- Slightly nerfed since they are easier to obtain now.
Fixed:
- Command Menu not changing based on its config screen.
- Synthesis deposit materials being blocked if you only had materials in the synthesis bag but not in the inventory.
- Blizzaza being fire type for the explosion radius.
Changed:
- Simplified and reduced foreteller armors crafting recipe cost
- Slightly nerfed since they are easier to obtain now.
Fixed:
- Command Menu not changing based on its config screen.
- Synthesis deposit materials being blocked if you only had materials in the synthesis bag but not in the inventory.
Changed:
- Colliders on Organization members attacks With EFM.
Fixed:
- Random crash when a player died.
- Crash when giving a keyblade to a non-player entity.
Fixed:
- Potentially fixed data null issues when joining a server without loading a client world first
- Random crash when a player died.
Fixed:
- Hopefully summoning weapons while in EFM will no longer remotely summon other players' weapons (Thanks to NolValue for the hint).
- Target selector for magics like Cure and Aero will always show the caster as first option.
- Reaction Commands stacking in the same position.
Fixed:
- Arrowgun shot rendering crash
- Target selector for magics like Cure and Aero will always show the caster as first option.
- Reaction Commands stacking in the same position.
Added:
- Tamed mobs level up with the player
- Config option to disable changing the mob name to show the level
- Config option to set the starting recipes
Fixed:
- Some messages missing text with JourneyMap (possibly other mods) installed
Changed:
- Music in KK dimensions will now play in creative mode
- Synthesis materials are now registered via a tag "kingdomkeys:synthesis/materials" so with a datapack any item can be used in a recipe so long as it is added to this tag
- Organization weapon unlocks are now data driven through tags "kingdomkeys:organization/membername" e.g. "kingdomkeys:organization/axel"
- JSON data loading has been optimised and as a result should be a bit faster
- Castle Oblivion room types, floor types and room structures are now data driven and the next floor will generate when reaching the end of the current floor however, Castle Oblivion is still very much work in progress so please pretend it doesn't exist yet otherwise we might need to re:chain some memories...
Added:
- Tamed mobs level up with the player
- Config option to disable changing the mob name to show the level
- Config option to set the starting recipes
Fixed:
- Server config not loading
Changed:
- Music in KK dimensions will now play in creative mode
- Synthesis materials are now registered via a tag "kingdomkeys:synthesis/materials" so with a datapack any item can be used in a recipe so long as it is added to this tag
- Organization weapon unlocks are now data driven through tags "kingdomkeys:organization/membername" e.g. "kingdomkeys:organization/axel"
- JSON data loading has been optimised and as a result should be a bit faster
- Castle Oblivion room types, floor types and room structures are now data driven and the next floor will generate when reaching the end of the current floor however, Castle Oblivion is still very much work in progress so please pretend it doesn't exist yet otherwise we might need to re:chain some memories...
Fixed:
- Village moogles not having an inventory.
Fixed:
- Synch blade not working.
- Village moogles not having an inventory.

