Fixed
- Speed-Stat Overlay showing motion when standing still on the ground
- ModBowEnchantment's tick based execute not fully working due to multiple dimensions existing
Fixed
- Count Enchantment counting one to many times
Fixed
- count enchantment not correctly counting
Fixed
- it now (see v1.19.4)
- translation bug in the stats overlay
Fixed
- INDIRECT_MAGIC damage type not being part of the Magic type tag
Fixed
- repairPlayerItems returning float although it should return integer
Fixed
- CountEnchantment counting one less than supposed to
- Extra Damage Type Tags being empty
Added
- new CountEnchantment Type ONCE. see java doc for more info
Fixed
- Mana Overlay being shown by default
- client projectile-move-desync when traveling at high speed
- Vitality Attribute not added to entities
Removed
- ModProtectionEnchantment as it wasn't useful
Added
- Stun effect
Added
- a result-nbt-sensitive Shaped Recipe Builder for Datagen (because it didn't exist)
Fixed
- game crashing when attempting to start a Cooldown on an entity
Uncategorized
- ultimate enchantments are now no longer compatible with each other
- ultimate enchantments are now defaulted as treasure enchantments
Fixed
- not being able to scroll
Known Errors
- scrolling tooltips also scrolls other screen elements
Added
- Amplifier level modification inside EffectApplicationEnchantment
- Mana overlay (default disabled)
Fixed
- Bonus Attack Speed Attribute not working
- Mining Speed Attribute not doing anything
- Mining Fortune Attribute not doing anything
Removed
- Health Regen Attribute due to its similarity to Vitality
- Magic Find Attribute due to its similarity to Luck
Fixed
- arrow enchantments not working on hit
Fixed
- live-steal particles being shown even when no live-steal is applied
Added
- option to add current value to GUI-Menu builder
- menus being closed on pressing escape
Fixed
- life steal also working from ranged attacks
- ConfigureOverlaysScreen (previous ChangeOverlayLocationsScreen) not working properly
Added
- server config to disable Anvil Cap
Uncategorized
- made damage indicator show "INFINITE" when damage value is equal to Float.MAX_VALUE
Fixed
- crash when either attacker or attacked of the life steal particles are removed
- ConcurrentModification error due to client-server miss-communication (hopefully)
Fixed
- Compacting not working due to NullPointer
Uncategorized
- cleaned up code inside TimedModifier



