hopefully patched a bug that caused some crashes when projectile parryng a ton of modded projectiles credit to thatkeyguy, and altay_tm for reporting the bug on the discord server with in depth explanations of how it occurred
the mod is now 672 bytes lighter --turned the internal value that kept track of parried Entities/Projectiles into an nbt called "IsParried" IsParried is Null when an entity hasn't been parried, true when it has been parried and false if it has been parried and is now on the ground or has hit something
-fixed a bug that made parry print some debug stuff in the console -added more attributes
added an itemproprety for a certain modpack
parry now also checks for the offhand when item propreties are enabled
made it impossible to attack while parryng with bettercombat installed
changed the unparriable damage tags config to only accept damage types since minecraft's code is jankier than what i anticipated (100% not my code's fault trust)
you now cannot attack while parryng
added some new parry interactions
bug fixes, added a new itempropreties config
added some config suggested by the comments
added some more config sugested by cf comments
added the mod to modrinth



