- Fixed ru_ru.json missing a translation
- Fixed exposure time not resetting properly
Starting from this version, Curios API is required
- Added antirad badge
- Added Russian translation
- Suits and badges now must have charge in order to apply attributes
- Upgrade balance changes
- Batteries now have a 10 seconds cooldown
- Added 4 new songs to the OST
- Charge HUD is no longer displayed while F3 overlay is enabled
- Fixed leaves dropping saplings and sticks when decaying to radiation
- Countdown sounds now stop vanilla music when played
- Charge HUD is now displayed in red when below 10
Changelog (v2.0):
NOTICE: This update is incompatible with worlds created on mod version 1.4 and below. Antirad suits will loose any upgrades they had.
- Rewrote suit upgrade system from scratch. This makes adding new upgrades in the future 1000x easier.
- Added world irradiation stages:
- Stage I starts at 11th day. Mobs and players die and crops grow 66% slower unless located in a safe zone. Irradiated mobs spawn
- Stage II starts at 36th day. Crops slowly decay from radiation, irradiated mobs become stronger
- Stage III starts at 71st day. Crops decay much more aggressively, overworld radiation level becomes 2, irradiated mobs become even stronger
- Added Irradiated Arachnid
- Added Irradiated Worm
- Added Spreader
- Added Hugger
- Added the first boss: Prime Spreader
- Changed radiation charge loss formula again: chargeLoss = (level^4 - (level^(5 - level) - 0.5))/resistance
- Fixed days being calculated incorreclty
- Radiation particles can now be seen only while wearing an Antirad Suit
- Changed the default fog color
- Medium lab now contains a Particle Permutator instead of active redstone
- Fixed Particle Permutator not dropping when mined
- Fixed beehive blocks spamming sounds in radiation
- Buffed Particle Permutator's default chance to produce active redstone to 0.65%
- Absorption Suit Upgrade is now craftable and can no longer be found in chests
- Capacitors are now craftable
- A LOT of recipe changes
- New structure: The beacon
- New structure: The Gateway
- New Structure: Discarded trash pile
- Fixed shields not working with absorption upgrades
- Nerfed absorption upgrade
- Removed the armor from antirad suit
- Added toughness suit upgrades
- Added prime suit upgrades
- Reduced the base efficiency of radiation suppressors to 10
Notice: starting from this update, radiation destroys vegetation. This means loading your old worlds with this version installed will slowly destroy all the crops that are not within safe zones.
- Hotfix: higher radiation levels now apply charge drain correctly
- Radiation now destroys vegetation that is not within safe zones
NOTICE!!! Make sure to remove any contents of your radiation suppressors before updating as the contents will disappear upon updating the mod!
Changelog:
- Radiation Suppressors now work with hoppers
- Added Particle Permutator
- Fog's color can now be changed via config
- Particle spawn rate can now be changed via config
- Added descriptions to blocks
- Active redstone no longer explodes when exceeding stack size of 1
- Reduced the absorbtion upgrade's charge drain from taking damage by 90%
- Tweaked the charge loss from radiation formula to be more lenient at lower levels: chargeLoss = (clamp((level^4) - 0.6, 0.4, 5)) / resistance
- Hyperhermetic fabric, small and medium rechargable batteries are now cheaper to craft
- Added two new structures
- Added rechargeable batteries
- Added a new suit upgrade
- Changed the formula used for calculating the charge delta while in radiation to: chargeDelta = (radLevel^4)/resistance
You may need to extract and inject your suit upgrades for them to work again!
- Added a config to change the grace period
- Added a config to allow radiation start instantly
- Added a config to add mobs that are not affected by the radiation
- Radiation Suppressor is now attached to blocks similarly to how end rods do
- initial realease



