Added config options to invert list configs
Fixes duplicate recipe crash
Actual dynamic recipes for 1.21.1
Fix for Irons Spells n Spellbooks 1.20.1-3.4.0.11
Fixes Epic and Legendary Upgrade Recipes
rarity port with recipes
Renamed Geomancy manuscript to geo manuscript
renamed geomancy manuscript texture
added Chinese lang added geo lang added aqua and geo textures
Added Textures for Aqua and Geo manuscripts thanks to guy_gun Added Geo Lang
Added Chinese lang thanks to DowningFish233 Fixed Rarity being lost on death
Fix to savedNBT data causing errors
Japanese Translations Added
- added translation key "ui.irons_restrictions.cast_error_rarity"
NEW UPDATE (1.21.1)
Its finally here: RARITY
In order to cast a spell, you must also have used the required rarity upgrade! Common -> Uncommon -> Rare -> Epic -> Legendary By default it starts at Rare, but can be changed to any of the rarities, including None! -# be aware this only applies to new players, existing players can change their current rarity with... A new command! /rarity set and /rarity clear Respectively, this can set the rarity of the player, or clear the player of their rarity! To craft the upgrades, soak an upgrade orb in the ink of the desired type, the byproduct is the upgrade! Each upgrade can only be used once, so if you happen to make a second, it can be emptied into an alchemist cauldron to get back all the ink and the upgrade orb, like a bucket of water! And, Like with learning, imbued items do NOT require the rarity, unless the config is changed for imbued items to require learning
What does this scroll do?
Now you can find out! By putting the unknown scroll in one hand, and using the manuscript of the scroll's school, instead of opening the menu, it will learn the spell (Does not apply to eldritch)
JEI compat now included- All manuscripts will appear instead of being displayed under a single item
actually generated datagen
Turns out my previous jarjar release was wrong, this is the fixed version
Added Japanese Translation for Aqua School



