InControl 1.20-9.3.0
- Fixed the 'area' sphere test. It was incorrect
- Much improved caching for counting. This has a great effect on performance
- New server config file where you can control this counting cache as well as change the radius used for nearest player tests
- TqLxQuanZ added knockbackset/multiply/add as well as knockbackresistanceset/multiply/add
- The spawner system (spawner.json) now supports many new conditions to improve performance and make rules easier to write (avoid the need for spawn.json rules). These conditions are encapsulated in a new 'and' block. There is also a 'not' block for negative conditions
- New 'spawntype' condition for spawn.json. This will allow you to test what type of spawn it is. Possible values are 'spawn_egg', 'natural', 'chunk_generation', 'structure', 'mob_summoned', 'conversion', ...
- New 'potionnoparticles' action for effects.json. This will allow you to do potion effects without particles
InControl 1.21-10.0.5
- Fixed a bug in minverticaldist/maxverticaldist
InControl 1.20-9.2.11
- Fixed a bug in minverticaldist/maxverticaldist
InControl 1.21-10.0.4
- The 'phase' command now actually supports multiple phases now
- The 'eventspawn' condition will now also work correctly even with "when": "onjoin"
InControl 1.20-9.2.10
- The 'phase' command now actually supports multiple phases now
- The 'eventspawn' condition will now also work correctly even with "when": "onjoin"
InControl 1.21-10.0.3
- The 'command' action now supports a list of commands
InControl 1.20-9.2.9
- The 'command' action now supports a list of commands
InControl 1.19-7.1.18
- Fixed a problem with the block test sometimes crashing
InControl 1.20-9.2.8
- Fixed a problem with the block test sometimes crashing
InControl 1.21-10.0.2
- Fixed a problem with the block test sometimes crashing
InControl 1.19-7.1.17
- Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly
InControl 1.21-10.0.1
- Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly
- Added two new keywords: "inmultibuilding" and "multibuilding" that work similar to the "inbuilding" and "building" keywords but for multi buildings (Lost Cities)
- Some fixes
InControl 1.20-9.2.7
- Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly
- Added two new keywords: "inmultibuilding" and "multibuilding" that work similar to the "inbuilding" and "building" keywords but for multi buildings (Lost Cities)
InControl 1.18-6.1.14
- Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly
InControl 1.19-7.1.16
- 'hasstructure' and 'structuretags' now actually work
InControl 1.21-10.0.0
- First version for 1.21
InControl 1.19-7.1.15
- The 'structure' test now supports lists
- New 'hasstructure' boolean test
- New' structuretags' test to test for structure tags
InControl 1.20-9.2.6
- Fixed a problem with the 'hasstructure' test
InControl 1.20-9.2.5
- New 'hasstructure' boolean test to test if the current position has any structure
- New 'cave' test that tries to see if the position is in a cave
- The 'mod' test in item filters was not working at all
- Item filters have improved. It's now possible to not have to specify the item but instead match on tag or mod only
- New 'armorset', 'armormultiply', 'armoradd', 'followrangeset', 'followrangemultiply', and 'followrangeadd' actions to change the armor and follow range of mobs
- New 'attackspeedset', 'attackspeedmultiply', 'attackspeedadd', 'armortoughnessset', 'armortoughnessmultiply', and 'armortoughnessadd' actions to change the attack speed and armor toughness of mobs
- All actions that modify attributes will now work properly if spread out in multiple rules
InControl 1.19-7.1.14
- New 'armorset', 'armormultiply', 'armoradd', 'followrangeset', 'followrangemultiply', and 'followrangeadd' actions to change the armor and follow range of mobs
- New 'attackspeedset', 'attackspeedmultiply', 'attackspeedadd', 'armortoughnessset', 'armortoughnessmultiply', and 'armortoughnessadd' actions to change the attack speed and armor toughness of mobs
- All actions that modify attributes will now work properly if spread out in multiple rules


