Blood puddles can no longer burn
Added a config immersivetoolaging.json Here you can configure custom dust types, which blocks they are caused by, if they are washed away etc.
You can also define which (custom or vanilla) mobs use what blood type.
Added a config immersivetoolaging.json Here you can configure custom dust types, which blocks they are caused by, if they are washed away etc.
You can also define which mobs use what blood type.
Smart Cleaning: Stepping into water, standing in rain, or walking on carpet/wool now rapidly cleans blood from the player's feet, immediately stopping the bloody footstep trail. Slower Accumulation: Drastically reduced the speed at which blood accumulates on boots and the internal blood meter. It now takes significantly longer to reach maximum bloodiness. New Visuals: Added tiny, physics-based splash particles when stepping in blood puddles.
Fixed crash in regards to stacking items in 1.21.1
- Smart Cleaning: Stepping into water, standing in rain, or walking on carpet/wool now rapidly cleans blood from the player's feet, immediately stopping the bloody footstep trail.
- Slower Accumulation: Drastically reduced the speed at which blood accumulates on boots and the internal blood meter. It now takes significantly longer to reach maximum bloodiness.
- New Visuals: Added tiny, physics-based splash particles when stepping in blood puddles.
- Fixed Footsteps appearing for way to long after stepping in a pool of blood.
- Fixed some display issues with 3d Models from mods
Release version



