- Fixed bug where item stack counts didn't render correctly.
- Added language support for French.
- Moved some literal strings into lang files.
- Backend refactor to use ResourceKeys instead of ResourceLocations.
- Enchanting table icon in the centre of the enchanting table screen is now interactable.
Immersive Enchanting 2.1.2 for Forge 1.20.1
Fixed bug where loot did not spawn when on a server. Ancient books now have a significantly higher chance of spawning by default (60% -> 90%). Ancient books now spawn in more loot tables by default. Here are the loot tables that have been added:
Ruined Portals
Village Temples
Village Cartographers
Nether Fortresses
Buried Treasure
Stronghold Corridors
Bastions
Suspicious Sand/Suspicious Gravel
Underwater Ruins
Immersive Enchanting 2.1.2 for NeoForge 1.21.1
Fixed bug where loot did not spawn when on a server. Ancient books now have a significantly higher chance of spawning by default (60% -> 90%). Ancient books now spawn in more loot tables by default. Here are the loot tables that have been added:
Ruined Portals
Village Temples
Village Cartographers
Nether Fortresses
Buried Treasure
Stronghold Corridors
Bastions
Suspicious Sand/Suspicious Gravel
Underwater Ruins
Forge 1.20.1 backport of the Immersive Enchanting 2.1.1 for NeoForge 1.21.1!
- Visual GUI improvements: New tooltips, new icons, new background, new animations, better skill tree line connections!
- Added new sounds to the enchanting table GUI when hovering over nodes and clicking them.
- Mending config removed for better parity and consistency.
- Mending is still disabled by default. Create a recipe for it using a data pack to enable it.
- Enchantments can now be disabled using an empty .json file in their enchantment cost – this will stop them from appearing in the enchanting table and prevent them from spawning in loot chests.
- Enchantment nodes in the skill tree will now space out and scale down to fit when there are a lot of enchantments.
- “field1” is no longer required in ancient book loot modifiers.
- Improved rendering performance when there are lots of enchantments in the GUI screen.
- Panning the skill tree is locked if no tool is inserted.
- Enchanting screen viewport now reloads correctly when a new item in inserted.
- Lapis lazuli slot can now only take lapis lazuli.
- Tools will now shift click into the correct slot.
- Fixed bug where some mods display nothing in the ‘Added by’ tooltip.
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Added support for modded enchantments
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Enchantment costs now use data packs
For more information, feel free to seek help on Discord!
Mending can be enabled in the config per world.
- Added support for custom recipes in recipes.json (see the Wiki for more information).
- Fixed crash bug on enchanting screen (oopsies)



