🎭 Identity-v2.9.1
Added
Changed
Fixed
- Creative/Spectator flight no longer gets revoked by identity sync; creative players can fly regardless of current identity.
🎭 Identity-v2.9.0
Added
- Villager identities now appear in the Identity menu and can be searched by the name you saved (e.g., “Bob the Librarian”).
- Villager profession setup screen when sneaking and looking at a workstation; lets you name/save a villager identity tied to that workstation.
- Villager identity trading now grants experience and levels up properly, unlocking new offers as in vanilla.
- Server compatibility for the profession UI networking (clean client/server split) so the mod runs smoothly on dedicated servers.
- Live syncing of your saved Villager identities on join, respawn, save/delete, and profession updates; the Identity menu refreshes automatically.
- Flight behavior syncs to your current identity (grant/revoke flight and fly speed for flying mobs); step height and pose/flags are also kept in sync for smoother movement.
Changed
- Trading as a Villager identity now checks that the saved workstation still exists; if not, the trade menu won’t open and you’ll get a clear message.
- Profession data cleanup is safer: if a workstation is removed or invalid, the saved entry is removed and your active villager selection is cleared.
- Identity screen tooltips show your saved villager names for easier recognition.
Fixed
- Villager identities no longer disappear from the menu after swapping identities.
- Villager professions not leveling up after reaching the required XP.
- Occasional flight desync when changing into or out of flying identities.
Fixed Identity Screen
✅ Now compatible with every mod: incompatible entities are automatically disabled.
📢 Update Notice
Sorry for the long delay! I completely forgot I had this mod up on Modrinth 😅
✨ Quick Summary of New Features
- 🩺 Fixed the health bug
- ⚙️ Updated and interactive config screen
📜 For full changelogs, join my Discord server or check out the CurseForge page.
📢 Update Notice
Sorry for the long delay! I completely forgot I had this mod up on Modrinth 😅
✨ Quick Summary of New Features
- 🩺 Fixed the health bug
- 🐾 Added compatibility with Naturalist and Alex’s Mobs
- ⚙️ Updated and interactive config screen
📜 For full changelogs, join my Discord server or check out the CurseForge page.
Fixed various issues see curse forge or github for full channelog
✅ Reimplemented cancelAirIncrement() properly Originally removed to avoid crashes, but this led to excessive movement speed when morphing into water creatures like salmon. This has now been fixed with a safer and more accurate implementation.
🧪 Water morph behavior improved Working on fine-tuning movement speed for aquatic identities and reintroducing proper suffocation when on land.
🛠️ Screen & Performance Fixes 🌀 Fixed all major identity screen issues
Infinite scrolling removed
No more brutal FPS drops with GeckoLib entities (from 5 FPS to a smooth experience)
Screen now scales dynamically with your resolution
You can now preview the name of the entity you're hovering over
Marine morphs now take longer to suffocate on land (adjusted for realism)
⚠️ Remaining known UI issue: When GUI scale is set to Auto, very large entities may still overflow or overwhelm the identity screen. A fix is actively in progress.
📢 Please download the newly released version to receive all these improvements.
🧵 If you run into any issues, feel free to message me in DMs or on Discord: Gaboouu



