Hypertubes 0.2.6
Features
- Packages can now travel through tubes! (Experimental)
- Entrances and Accelerators now apply stress impact (configurable)
- Improved camera movement when traveling vertically through tubes
Fixes
- Prevented entities from taking damage while traveling
- Fixed player suffocation damage when leaving a tube
- Fixed accelerator sound issue
- Fixed entities glitching inside tubes when moving vertically
- Fixed player spinning when traveling vertically
Notes
Updates are taking a bit longer to release — I’m really busy at the moment, but more content and improvements are on the way soon!
Hypertubes 0.2.4
Features
- When you leave the Hypertube with an Elytra, you’ll be set to flying automatically
Changes
- The collision block check now shows the nearest block to the player
Bug Fixes
- You now exit the tube in the correct direction
- Finally fixed all tube twist rendering issues
- Fixed Elytra behavior inside the tube
Notes
This is a small update, the next one will bring Ponder compatibility, splitters and smart tubes!
Hypertubes 0.2.3
Changes
- Major rework of the player movement system
- Hypertube Cannons now behave more consistently
Bug Fixes
- Fixed humanoid model being loaded on the server
- Fixed entities visually popping out of the tube
- Fixed players visually leaving the tube
- Fixed camera movement
- Fixed cape rendering inside the tube
- Removed latency check
Notes
This is one of the final updates to the core system of Hypertubes. Next, I’ll start adding new features and exciting content!