Changed the model for the xenomorph spitter's acid spit projectile.
Xenomorphs no longer spawn in the Nether or in the End. Xenomorphs will now attack evokers, illusioners, piglins, piglin brutes, vindicators, vexes, and witches. Additionally, they will now avoid blazes.
Every xenomorph, except for the queen, will now despawn when idle.
The xenomorph spitter can now spawn naturally. Its spawn weight is equivalent to that of a drone's. Additionally, the spitter can actually spit acid now. The xenomorph runner has been made slightly slower. Made some changes to every xenomorph's AI.
Lowered the spawn weight of every xenomorph, with the exception of the queen.
Lowered the spawn rates of the xenomorph runner, spitter (even though it doesn't spawn to begin with for the time being), drone, and warrior.
Xenomorphs now spawn everywhere, but their spawn rates have been lowered.
Xenomorphs now attack iron golems.
Added the xenomorph drone, the xenomorph warrior, the xenomorph praetorian, and the the xenomorph spitter (W.I.P.)
Tweaked some stuff about both the xenomorph runner and the xenomorph queen.
Added the xenomorph runner.
Tweaked the xenomorph queen's head's pivot point. Made the xenomorph queen slower. The xenomorph queen can now spawn in sparse jungles, though it's extremely rare.
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