- JACK_STAND type blocks now drop an item if breaking them in survival mode
- (1.12) added GENERIC_ROAD_MARKER implementation
- (1.12) added GENERIC_ROAD_MARKER_4ROT implementation
- (1.12) added GENERIC_ROAD_LINES implementation
- (1.12) GENERIC_ROAD_PATTERN does not work as on other versions as this moment
- added
stack_roads_on_clickconfig which isfalseby default - added GENERIC_8LAYER and GENERIC_2x8LAYER block types
- (1.12) added GENERIC_8LAYER implementation
- (1.21) new mixin that hooks into the add_entity packet
- (1.21) removed spawn packet and related code
- larger detached system backed rework to support multi-worlds better
- changed UNLOAD_INTERVAL to RAIL_SAVE_INTERVAL
- added separate save & unload interval config settings for wires and signs
- rail/wire/sign system now save in intervals (default every 5 minutes)
- added GENERIC_ROAD_PATTERN block type
- (1.20+) added GENERIC_ROAD_PATTERN implementation
- starting decommissioning of the vehicle lift
- added JACK_STAND block type
- (1.12) removed vehicle lift
- (1.12) added jack stand implementation
- added
fvtm:vehicle_on_jackdefault program - (1.12) added vehicle on jack rendering impl
- (1.20+) removed vehicle lift
- (1.20+) added jack stand implementation
- (1.20+) added vehicle on jack rendering impl
- completed vehicle lift removal
- (1.21) vehicle preview in the catalog renders again
- added chat message if trying to access constructor while there's no vehicles with catalog entries
- (1.20) client side crash fix on keybinds
- added GENERIC_ROAD_MARKER block type
- (1.20) added GENERIC_ROAD_MARKER implementation
- added GENERIC_ROAD_LINES block type
- (1.20) added GENERIC_ROAD_MARKER implementation
- added GENERIC_ROAD_MARKER_4ROT block type
- (1.20) added GENERIC_ROAD_MARKER_4ROT implementation
- link to wiki controls should be now a clickable link
- (1.21) road marker and lines block implementation, render/baking implementation not complete yet
- road blocks now show all variants in creative inventory
- (1.20+) block items now shouldn't appear in creative inventory if "HideItem" is true in block config
- trailers should work again
- trailers can now be automatically attached by clicking on the hitch/connection point
- added red/green cube rendering on connection points
- fixed external textures getting called server side
- more error handling on detached systems
- trailer handling adjustments
- added dedicated row for slab layer in the road tool
- general road tool backend reworks
- changed road preview to show approx road block positions
- added
DebugUtils.renderPane - (1.21) added road preview rendering
- fixed long distance rail placing util applying gauge height offset
- (1.21) added road marker entity spawn sync
- (1.21) added rail marker entity spawn sync
- road tool item now also shows a 16x16 grid (again)
OLD ROAD TOOLS WILL BECOME INCOMPATIBLE, You will have to re-fill them a-new!
- deleted old script classes
- fuel filler slot no longer is limited to 1 item, fixes fuel filer consuming whole stacks on 1.21
- (1.21.8) general port
- fixed rail entities not working due to last land phys update control related changes
- changed how colors are saved in vehicle data


