Changes: -Implemented a new timed Chunk loading system for all the entities that require chunk loading. -If the distance from the Womb to the signal is above 200 blocks the newly born calamity will be teleported in a random place 100 blocks away from the signal location. -The Infected Diseased Villager now applies poison 1 for 10 seconds and nausea 1 for 10 seconds when it hits a mob. -Infected mace damage increased from 11->14 -Tweaked the recipe of the Infected Saber and Infected Scythe -The droprate of reforged biomass at the end of harvesting a calamity corpse part is now 100%. Fixes: -The Infected Greatbow and Infected Crossbow not working with the syringe items.
Changes: -Infected adventurers now have skins for all the default mc options. -Certain Infected adventurers have different skins depending of name. -Lowered the thorn damage from a vervathorn is from 100% to 40% -Lowered the poison level of the toxic Playres from 3 -> 1 -Lowered the movement speed of the Phayres in the air by 25% and in water by 90%. -Lowered the movement speed of the Scavenger in water by 80% -Added the new Vervathorn and spitter variants to the syringe and calamity crafting system -Lowered the hp of the scavenger from 40 -> 25. -Reworked the charge of the Hohlfresser so its no longer buggy. -Lowered the hp multiplier of the kidnapper Phayres from 2x -> 1.5x -Added the Nepalm Griefer as a source of the crispy syringe blood sample. -The Inquisitors max armor has been set to a 3x the default value. -The Inquisitor now has a darker texture starting after it gains 10 kills to show its danger level. Fixes: -Fixed the teleporting on surface option being activated when mobs evolved. -Fixed the Scavenger not attacking when the targets hp is below 50%. -Fixed the organoid block not listening to the config for gas mask like helmets. -Reavers can now be repaired using compound plates in an anvil. -PCIs can be repaired using circuit boards in an anvil. -Syringe guns can be repaired using circuit boards in an anvil. -The ice damage of the PCI will not work against targets that have a chestplate. -Human remains and Frozen remains drop xp once broken. -New config option to specify how far a reconstructed mind can be from the proto to form one. News: Blocks: -Rotten Crops. Variants: -Sniper Spitter(Variant) -Double barrel Spitter(Variant) -Grabber Slasher(Variant) -Laced Vervathorn(Variant) -Sonic Howler(Variant) Mobs: -Infected Diseased Villager(Infected) -Mephetic(Evolved) Items: -Syringe Gun Armor: -Additional armor parts can be rendered with the addition of the enchants from the mod. Fixes: -The config option for the PCI ice damage multiplier not generating. -The Hohlfresser crashing the game at times when getting effects applied to it. -The Hindenburg setting the segments of the Hohlfresser on fire with its adapted form.
Fixes: -The Hohlfresser water AI being broken. Changed: Langs: -Chinese -preref-Russian -Russian
Mechanics: -Lowered the damage of the thorns from 5->3.5. -Lowered the movement speed of the Banshee Howler. -The Voracious Maw enchantment chance for triggering now is 30% -> 10%. -The Voracious Maw enchantment will feed the player 6 hunger and 4 saturation when triggered instead of giving saturation.
Fixed: -The balistic attribute not working on the hindenburg. Changes: -Updated the chinese translation. -Updated the russian translation. -Updated the Asylum structure variant.
-Revorked the way the ballistic attribute is processed.
-The Howitzer ore amount before he goes nuclear is now 60-> 100. -The Volatile's hp has been reduced from 60 -> 35. -The Leaper's hp has been reduced from 55 -> 40. -The Plagued hp has been reduced from 30 -> 15.
-Addind the connective agent to a crating recipe will make the weapon no longer spawn with damaged durability.
News: Mobs: -Hohlfresser(Calamity)
Mechanics: -Corpse, now calamity class creatures will explode into biomass and harvestable corpse pieces. -Now the surgery table has a separate crafting space for fusing items together. -The CDU can now get "clogged" by the sporebursts of calamities and the proto hivemind, freeze damage can trigger such sporebursts.
Enchants: -Serrated Spikes. -Voracious Maw.
Variants: -Banshee(Howler variant).
Items: -Reforged biomass(ground type). -Reforged biomass(air type). -Reforged biomass(water type). -Living Helmet MK2 -Living Leggins MK2 -Living Boots MK2 -Fang -Serrated Reagent. -Voracious Reagent. -Amalgamated Roast. -Eldritch Sushi. -Stuffed Abomination.
Changes: -Updated the chinese translation -Fixed a bug in which the proto would not be teleported to the surface when hatched from her block. -Fixed the daylight spawning not working. -Fixed the incubator sometimes not working properly on servers. -Now the cdu can freeze human remains. -Fixed the visual sharpness bug.
Changes: -further improvements for the armor rendering system -now the armor will render on other humanoid entities. -fixed a bug in which the inebriator would try to buff scents or other invulnerable entities. -fixed a bug in which spawning rules were not applying to the inebriator. -tweaked the texture of the protector. -fixed a bug in which the protector would sometimes agro on other infected. -fixed the wings on the MK2 chestplate not glowing when enchanted. -tweaked the spawn parameters of the hospital variant.