1.9-mc1.20.6
on Oct 21, 20241.9-mc1.21.1
on Oct 21, 20241.9-mc1.21.2
on Oct 21, 2024- Added JavaDocs to classes that may be used frequently for ease of use outside FrozenBlock.
- Added a
disablemethod to theFrozenBiomethat prevents it from automatically being injected into worldgen. - The
windoverridecommand has been revamped and renamed towind. - Added the
EntityLootHelperclass, currently containing theshouldSmeltLootmethod. - Added the
TintRegistryHelperclass, making simple registry of block and item tints quicker. - Significantly optimized how structure info is sent to the client in debug mode.
- Added the new
BeaconEffectRegistryclass, which can be used to add a Mob Effect to any Beacon tier. - Added the new
SherdRegsistryclass, which can be used to easily implement new Pottery Sherds. - Added the new
DecoratedPotPatternRegsitryEntrypointinterface, which can be used to register new Decorated Pot Patterns.- The entrypoint's identitier is
frozenlib:decorated_pot_patterns
- The entrypoint's identitier is
- Fixed
FadingDiskCarpetFeatureusing an incorrect position to determine if a block can survive. - Added the
CapeRegistryclass which can be used to register custom capes.- Currently, these capes can only be accessed through FrozenLib's config.
- An optional list of allowed UUIDs can be defined for capes.
- Fixed the
ColumnWithDiskFeaturenot generating as intended. - Added an API to send and receive files between the client and server.
- This is useful in cases where, for example, you want to send a screenshot from Minecraft to the server to be used as a texture.
- This can be disabled both client-side and server-side separately in FrozenLib's config.
- Significantly optimized DataFixing.
- In cases where something like a structure with a pre-defined set of DataVersions is loaded and a separate mod with a DataFixer is loaded, the new DataFixer would run for every structure piece.
- This would cause tremendous amounts of lag while not fixing any data, as no fixable data was present to begin with.
- Due to this optimization, we recommend that any mods using FrozenLib implement a DataFixer, even an empty one, so it will have a 100% success rate of DataFixing.
- Added
IS_DATAGENto theFrozenBoolsclass.- This is useful in cases you want to remove a BlockState Property during datagen so it doesn't create unnecessary data.
PlayerDamageSourceSoundshas been renamed toPlayerDamageTypeSounds,and now takes DamageType as a parameter instead of DamageSource.- Added missing particle-related features to
BonemealBehaviorsin 1.21+.
1.8.6 (1.21-1.21.1)
on Aug 29, 2024- Implemented debug renderers while in a development environment.
- Requires that "isDebug" in FrozenLib's config is set to true.
- Will add a new button on the pause menu to toggle different debug renderers.
- Added an API and event to easily register new debug renderers.
- Added the FrustumUtil class, which quickly lets you see if something is within the client's frustum.
1.8.5 (1.21-1.21.1)
on Aug 21, 2024- Prevented softlocks during worldgen.
- Removed the
frozenlib:heavy_itemsandfrozenlib:can_interact_while_crouchingtags and their functionalities as they've seen no usage.
1.8.4 (1.21-1.21.1)
on Aug 15, 2024- Revamped the Axe Behavior API, fixing issues it could cause and making it much easier to use.
- Revamped the Shovel Behavior API to fix similar issues.
- Revamped the Bonemeal API to now work properly, and to be consistent with Vanilla behavior.
1.8.3 (1.21-1.21.1)
on Aug 12, 2024- Fixed the Advancement API not properly adding requirements.
- Removed custom sign support in favor of a Fabric API.
1.8.2 (1.21)
on Aug 6, 2024- Sound predicates now use suppliers instead of a predicate instance, fixing issues in multiplayer.
1.8.1 (1.21)
on Jul 30, 2024- Added
BlockStateRespectingRuleProcessor,which will append the current BlockState's properties to the outputed Block instead of needing to define BlockStates manually.- This, of course, can save a ton of time and space while making structure processors.
- Added the
BlockStateRespectingProcessorRule,which is used alongside theBlockStateRespectingRuleProcessor. - Added
WeightedRuleProcessorandWeightedProcessorRule. - Added the
AppendSherdsBlockEntity processor, which will append specified Sherds to a Decorated Pot. - Revamped the Structure Processor API to apply to an entire structure, and to be much faster.
- Removed the Structure Element Replacement API as it simply didn't provide much of a use, especially alongside the new Structure Processor API.
- Hopefully prevented crashing upon boot caused by the Panorama API.
- Prevent crashes caused by
EasyNoiseSampler.(C2ME - #328)- In doing so, features that utilized this will no longer sample an incorrect seed on their first sampling.
1.8 (1.21)
on Jul 13, 20241.8 (1.20.6)
on Jul 13, 20241.8 (1.20.4)
on Jul 13, 20241.8 (1.20.2)
on Jul 13, 20241.8 (1.20.1)
on Jul 13, 2024- Added a Structure Processor API
- Injects structure processors into structure templates
- Added inverting ModelParts, which can be used with
ModelPartInvertInterface. - Fixed config saving log spam
- Fixed DataFixerUpper API not working in chunk serialization
- Fixed a crash when an XJS config is used and cloth config is not installed
- Minor optimizations
- Changed version scheme to "(mod version)-mc(minecraft version)"
1.7.4 (1.20.6)
on Jun 25, 20241.7.4 (1.21)
on Jun 25, 20241.7.4 (1.20.4)
on Jun 25, 20241.7.4 (1.20.2)
on Jun 25, 20241.7.4 (1.20.1)
on Jun 25, 2024- Optimized getting of
useWindOnNonFrozenServers - Added the
BlockEntityWithoutLevelRendererRegistryto make rendering of items using Block Entities easier. - Fixed removable tags causing ItemStacks to remain unstackable after said tags have been removed.


