Frostiful for Minecraft 1.21.9
Frostiful is now updated to Minecraft 1.21.9. Per the LTS policy, Minecraft 1.21.6-8 are now unsupported.
Please note that this version does not work on 1.21.10! Because of this, 1.21.9 will not be supported for very long, as I will quickly be moving on 1.21.10. I am just waiting on Cloth Config to release an update for 1.21.10.
Also, because of large-scale rendering changes made in this version, this version is released as a beta. Some things may not be working properly, please report any issues you find to the GitHub issue tracker, or to my discord. Thank you for your patience and understanding.
Frostiful 2.2.7 for MC 1.21.6-8
- Fixed missing advancement background texture
- Updated Ukrainian translations (thanks to Usia on Crowdin!)
- Updated to Minecraft 1.21.5
- Added a few German translations
- Updated the wiki link in mod metadata to https://frostiful.thedeathlycow.com/
- Fixed Pillagers sometimes spawning in Chillager Outposts
- Added an inert tooltip component
- The Ice Like component now displays the Reborn in Ice tooltip, instead of that being hard-coded to the Cloak of Frostology
Frostiful is now on Crowdin!
Frostiful has now been added to Crowdin, to provide for easier access to translation. You can find the project here: https://crowdin.com/project/frostiful/
This update also comes with some new translations! As always, thanks to everyone who has contributed to translating Frostiful.
- Added Argentine Spanish 🇦🇷 translation (by Texaliuz)
- Added Mexican Spanish 🇲🇽 translation (by TheLegendofSaram)
Frostiful is now on Crowdin!
Frostiful has now been added to Crowdin, to provide for easier access to translation. You can find the project here: https://crowdin.com/project/frostiful/
This update also comes with some new translations! As always, thanks to everyone who has contributed to translating Frostiful.
- Added Argentine Spanish 🇦🇷 translation (by Texaliuz)
- Added Mexican Spanish 🇲🇽 translation (by TheLegendofSaram)
Pale Gums Drop
This is the first release of Frostiful for Minecraft 1.21.4. It contains a couple small fixes and no new features; this port was pretty straight forward. It is still initially released as a beta as some things may still be broken. Please report any issues to: https://github.com/TheDeathlyCow/frostiful/issues
This also marks the end of official support for 1.21.3 and 1.20.1. However, 1.21.1 is still fully supported!
- Updated to 1.21.4
- Added
frostiful:cape
andfrostiful:ice_like
item components that control the behaviour of the Cloak of Frostology - Added a few new tags for repairing items
- Fixed fire particles missing from standing on Magma blocks
- Added resin trim material to custom armor trims
- Fixed Frostologer not properly destroying heat sources with its blizzard attack
- Added Cloth Config and CCA as dependencies in mod metadata
They Added Climate Change to Minecraft
This is a full release of the new environment API implementation. This version is released as a beta and will be the last release for 1.21.3, unless any critical issues are discovered.
Changes from beta 2:
- Added a new
environmentTemperatureMultiplier
config option - Fixed #162: Frozen torches drop itself
- Fixed Frozen torch displaying an untranslated item name
Full changelog for those who did not use the beta:
This update brings a new Environment API implementation to Frostiful. Temperatures are now calculated for each biome in Celsius (though can work with other units), and then converted to temperature points. Nearly all aspects of the environment can now be configured by modpack and datapack authors, from what the temperature in a biome is to exactly how deadly that temperature will be to players. As this is a very large change to many parts of Frostiful, this update is being released as a beta first.
This update is a breaking change for many existing configs.
Almost all existing behaviour should remain the same, this is mostly an internal update. However, you may still want to read up on the new temperature system on the new and updated wiki: https://modded.wiki/w/Frostiful:Temperature_System
A New Wiki!
The Frostiful wiki is moving! It is being split between two sites: a developer-focused wiki that provides the technical documentation for components, tags, and the config file; and a player-focused content wiki with more opportunity for community contribution. The old wiki is still the "official" wiki at the time of writing, however, some pages have already moved and more will be moving soon. You can find these wikis at the following links:
- Player Wiki: https://modded.wiki/w/Mod:Frostiful
- Developer Docs: https://frostiful.thedeathlycow.com/
- Thermoo Developer Docs: https://thermoo.thedeathlycow.com/
Additions
- Added a new Environment Frost Resistance attribute to Fur and Netherite Armor. This attribute applies exclusively to environment-based temperature changes. Frost Resistance no longer applies to the environment temperature at all.
- Environment Frost Resistance represents the probability to "dodge" an environment temperature change each tick, and is represented on a 0-1 scale. For example, 1 Environment Frost Resistance = 100%, and 0.5 = 50%. This provides more nuance to the usually much smaller, but more frequent, environment temperature changes that previously were difficult to resist with Fur Armor.
- Frost Resistance and Environment Frost Resistance can now be configured per-item (and per-stack) using the item component
frostiful:frost_resistance
. See the config wiki page for the format: https://frostiful.thedeathlycow.com/components/#frost-resistance - Being wet now removes all Environment Frost Resistance
- The existing Armor Material Tags will still work; they will simply apply the Frost Resistance component to any new stacks that don't have the component and have a tagged material.
- Packed Snow with 2 or fewer layers will now decay quite quickly into regular snow when the temperature is above freezing (0°C/32°F).
Changes and Fixes
- Temperatures are now less extreme when configuring the strength of cold biomes.
- Temperature can now be configured for all dimensions.
- The seasonal temperature tags have been moved to
#frostiful:is_climate/*
and#frostiful:is_not_climate/*
tags. These should still be backwards compatible with the Spring tags, however other tags have been fully removed without replacement. Furthermore, Spring tags may be removed from backwards compatibility in the future if this causes too much trouble. - The End is now a constant 15°C / 59°F and has a relative humidity of 15%.
- Temperatures at or below 10°C are cold, and the cold intensity increases by -1 temperature per tick per 10C° that the temperature decreases.
- The "dry biomes" feature was moved to Scorchful, however Frostiful is still required for these biomes to apply freezing
- The freeze damage temperature effect has been more efficient
Config Version 3
CONFIGS WILL BE RESET IF UPDATES ARE NOT DISABLED!
Many config options and tags have been removed. As many as possible have been maintained, however some removals were inevitable with such a massive overhaul. The removed config options and datapack tags, as well as their replacement, are documented on the config wiki:
They Added Climate Change to Minecraft
This is a full release of the new environment API implementation.
Changes from beta 1:
- Added a new
environmentTemperatureMultiplier
config option - Fixed #161: Armor trims are randomly culled with Iris
- Fixed #162: Frozen torches drop itself
Full changelog for those who did not use the beta:
This update brings a new Environment API implementation to Frostiful. Temperatures are now calculated for each biome in Celsius (though can work with other units), and then converted to temperature points. Nearly all aspects of the environment can now be configured by modpack and datapack authors, from what the temperature in a biome is to exactly how deadly that temperature will be to players. As this is a very large change to many parts of Frostiful, this update is being released as a beta first.
This update is a breaking change for many existing configs.
Almost all existing behaviour should remain the same, this is mostly an internal update. However, you may still want to read up on the new temperature system on the new and updated wiki: https://modded.wiki/w/Frostiful:Temperature_System
A New Wiki!
The Frostiful wiki is moving! It is being split between two sites: a developer-focused wiki that provides the technical documentation for components, tags, and the config file; and a player-focused content wiki with more opportunity for community contribution. The old wiki is still the "official" wiki at the time of writing, however, some pages have already moved and more will be moving soon. You can find these wikis at the following links:
- Player Wiki: https://modded.wiki/w/Mod:Frostiful
- Developer Docs: https://frostiful.thedeathlycow.com/
- Thermoo Developer Docs: https://thermoo.thedeathlycow.com/
Additions
- Added a new Environment Frost Resistance attribute to Fur and Netherite Armor. This attribute applies exclusively to environment-based temperature changes. Frost Resistance no longer applies to the environment temperature at all.
- Environment Frost Resistance represents the probability to "dodge" an environment temperature change each tick, and is represented on a 0-1 scale. For example, 1 Environment Frost Resistance = 100%, and 0.5 = 50%. This provides more nuance to the usually much smaller, but more frequent, environment temperature changes that previously were difficult to resist with Fur Armor.
- Frost Resistance and Environment Frost Resistance can now be configured per-item (and per-stack) using the item component
frostiful:frost_resistance
. See the config wiki page for the format: https://frostiful.thedeathlycow.com/components/#frost-resistance - Being wet now removes all Environment Frost Resistance
- The existing Armor Material Tags will still work; they will simply apply the Frost Resistance component to any new stacks that don't have the component and have a tagged material.
- Packed Snow with 2 or fewer layers will now decay quite quickly into regular snow when the temperature is above freezing (0°C/32°F).
Changes and Fixes
- Temperatures are now less extreme when configuring the strength of cold biomes.
- Temperature can now be configured for all dimensions.
- The seasonal temperature tags have been moved to
#frostiful:is_climate/*
and#frostiful:is_not_climate/*
tags. These should still be backwards compatible with the Spring tags, however other tags have been fully removed without replacement. Furthermore, Spring tags may be removed from backwards compatibility in the future if this causes too much trouble. - The End is now a constant 15°C / 59°F and has a relative humidity of 15%.
- Temperatures at or below 10°C are cold, and the cold intensity increases by -1 temperature per tick per 10C° that the temperature decreases.
- The "dry biomes" feature was moved to Scorchful, however Frostiful is still required for these biomes to apply freezing
- The freeze damage temperature effect has been more efficient
Config Version 3
CONFIGS WILL BE RESET IF UPDATES ARE NOT DISABLED!
Many config options and tags have been removed. As many as possible have been maintained, however some removals were inevitable with such a massive overhaul. The removed config options and datapack tags, as well as their replacement, are documented on the config wiki:
This updates Frostiful to 1.21.3. This will only be temporarily supported as I will be moving to 1.21.4 almost right away. This version is being initially released as a beta.
Minecraft 1.21.1 will still be fully supported along with 1.21.3+
Changelog:
- Updated to 1.21.3
- Fixed #161: Armor trims are randomly culled with Iris
- Almost all recipes were transferred to datagen, and have been given new IDs. When loading an old world for the first time you may see a large number of warnings and errors related to missing recipe advancements and recipes; these can be safely ignored.
- Crafting Fur Padding Polar Bear Fur Tufts is now shapeless
- Rabbit hide can now craft fur armor
- Renamed the attribute
frostiful:generic.ice_breaker_damage
tofrostiful:ice_breaker_damage
in line with vanilla changes. Existing worlds will be datafixed to support this change. - Trial Spawner configs from the Frostologer's Castle have been transferred to datapack registries
- Gave new textures to the Banner Pattern items in line with vanilla changes
- Renamed the Banner Pattern items in line with vanilla changes
- Renamed the Smithing Templates in line with vanilla changes
They Added Climate Change to Minecraft
This update brings a new Environment API implementation to Frostiful. Temperatures are now calculated for each biome in Celsius (though can work with other units), and then converted to temperature points. Nearly all aspects of the environment can now be configured by modpack and datapack authors, from what the temperature in a biome is to exactly how deadly that temperature will be to players. As this is a very large change to many parts of Frostiful, this update is being released as a beta first.
This update is a breaking change for many existing configs.
Almost all existing behaviour should remain the same, this is mostly an internal update. However, you may still want to read up on the new temperature system on the new and updated wiki: https://modded.wiki/w/Frostiful:Temperature_System
A New Wiki!
The Frostiful wiki is moving! It is being split between two sites: a developer-focused wiki that provides the technical documentation for components, tags, and the config file; and a player-focused content wiki with more opportunity for community contribution. The old wiki is still the "official" wiki at the time of writing, however, some pages have already moved and more will be moving soon. You can find these wikis at the following links:
- Player Wiki: https://modded.wiki/w/Mod:Frostiful
- Developer Docs: https://frostiful.thedeathlycow.com/
- Thermoo Developer Docs: https://thermoo.thedeathlycow.com/
Additions
- Added a new Environment Frost Resistance attribute to Fur and Netherite Armor. This attribute applies exclusively to environment-based temperature changes. Frost Resistance no longer applies to the environment temperature at all.
- Environment Frost Resistance represents the probability to "dodge" an environment temperature change each tick, and is represented on a 0-1 scale. For example, 1 Environment Frost Resistance = 100%, and 0.5 = 50%. This provides more nuance to the usually much smaller, but more frequent, environment temperature changes that previously were difficult to resist with Fur Armor.
- Frost Resistance and Environment Frost Resistance can now be configured per-item (and per-stack) using the item component
frostiful:frost_resistance
. See the config wiki page for the format: https://frostiful.thedeathlycow.com/components/#frost-resistance - Being wet now removes all Environment Frost Resistance
- The existing Armor Material Tags will still work; they will simply apply the Frost Resistance component to any new stacks that don't have the component and have a tagged material.
- Packed Snow with 2 or fewer layers will now decay quite quickly into regular snow when the temperature is above freezing (0°C/32°F).
Changes and Fixes
- Temperatures are now less extreme when configuring the strength of cold biomes.
- Temperature can now be configured for all dimensions.
- The seasonal temperature tags have been moved to
#frostiful:is_climate/*
and#frostiful:is_not_climate/*
tags. These should still be backwards compatible with the Spring tags, however other tags have been fully removed without replacement. Furthermore, Spring tags may be removed from backwards compatibility in the future if this causes too much trouble. - The End is now a constant 15°C / 59°F and has a relative humidity of 15%.
- Temperatures at or below 10°C are cold, and the cold intensity increases by -1 temperature per tick per 10C° that the temperature decreases.
- The "dry biomes" feature was moved to Scorchful, however Frostiful is still required for these biomes to apply freezing
- The freeze damage temperature effect has been more efficient
Config Version 3
CONFIGS WILL BE RESET IF UPDATES ARE NOT DISABLED!
Many config options and tags have been removed. As many as possible have been maintained, however some removals were inevitable with such a massive overhaul. The removed config options and datapack tags, as well as their replacement, are documented on the config wiki:
Leave your boots by the door!
- Snow now accumulates on entities outside in the snow, and will melt when they go inside or enter a warm area and soak them
- Mountain peaks (except for Stony Peaks) are now freezing. Stony Peaks are freezing in Winter if a seasons mod is installed.
- Mountain slopes are now cold. Mountain slopes are freezing in Winter if a seasons mod is installed.
- Added a "normal" tag to the seasonal temperature biome tags that can force a biome to be a normal temperature for that season
- Freezing wind no longer appears in areas with a temperature over 15°C.
- Added a biome tag to block freezing wind from spawning
- Fixed the Enervation and Curse of Frozen Touch enchantments cooling the heat recipient if they were already warm.
- Fixed Ice Skates recipe being wrongly granted (bravely-beep, #153)