FateUBW 2.1.3
- Some internal changes
- Fix ores not generating
- Excalibur and EA now penetrate blocks and entities
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md
FateUBW 2.1.2
- Some internal AI rewrite (shouldn't affect actual AI though)
- Fix Hassan AI being commented out lol
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md
FateUBW 2.1.1-beta
- Shaders should work now even with active iris shader
- Fix camera shake on fabric
- Add trail to gae bolg and babylon weapons
- Servants now invulnerable when using nobel phantasm
- Redo how servant mana and nobel phantasm use is handled
- Servants now regenerate mana on hit in addition to passive regen
- Added mana regen and mana leech attribute to make it configurable
- Added a leap attack to heracles
- Heracles air strike attack now grounds enemies for a while
- Gilgamesh can now attack with his chains
- Rule breaker now does something:
- Clears all non-negative effects from target
- Blocks all non-negative from affecting the target
- Applies a curse that disables mana, magic resistance and enchantments
- Add medusas gorgon eyes:
- When used starts petrifying targets looking at her
- Petrification increases up to 3 stages
- Each stage decreases movement speed
- At max stage does 10% max health damage to target upon ending
- When damaged at max stage ends the petrification immediately and target takes double damage
- Fix babylon rotation not consistent sometimes
- Added missing tags (mostly enchants) to weapons
- Fix and update some ui visual things
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md
FateUBW 2.1.0-beta
- Larger weapon now have an inventory texture variant to not look too small in guis
- Fix gilles monster able to retaliate on owner
- Add config to change damage reduction for:
- Armor (servants only)
- Projectile Protection
- Magic Protection
- Adjusted servant stats
- Updated animations/attacks. Most have a bit longer of a windup now
- Artoria:
- Stab attack now hits multiple times
- Most attacks always have a follow-up attack
- Excalibur now hits multiple times (you should prob update its damage in the config. default now 15)
- Cu chulainn:
- Added slash trail
- Added a stab attack combo
- Gáe Bolg has very strong homing now.
- Gáe Bolg does additional 10% percentage damage based on targets current health
- Diarmuid:
- Left spear now attacks first (won't really change much combat wise)
- Now immune when unsealing his weapons
- When in unsealed form gae dearg has partial armor piercing
- Emiya:
- Add triple shot attack
- Arrows ignore i-frames
- Arrow barrage damage reduced and spread increased to balance above
- Now immune when using caladbolg
- Gilgamesh:
- Reduces his melee attacks, focuses more on ranged now
- Melee attacks deal increased knockback
- Stab now hits twice
- Has a chance to guard with EA dealing damage and knockback now
- EA now hits multiple times (you should prob update its damage in the config. default now 15)
- Gilles:
- Some monster can use ranged attacks now
- Can summon a tentacle slamming into target now
- Hassan:
- Added slash trail
- Increase clone stats
- Clone count: 5 -> 4
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md
FateUBW 2.0.0-beta
- Update to 1.21.1
- All mobs now use brains instead of goals
- Pathouli book now removed and replaced by modopedia
- For mod devs: Added api to more easily add servant entities without using internal implementations
- Renamed ids/names of all servants
- Changed servant weight calc for summoning
- Updated AI behaviour of various servants
- Entity models are now also changeable via resource pack
- Some servants wielding dual weapons now hit twice when attacking at the same tick
- Nobel phantasm now have a cooldown too in addition to mana cost so low cost ones can't be spammed too much
- Gilles monsters now have life drain
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md
FateUBW 1.2.1
- Fix only one player able to join the war
- Don't delay the join using altar after the servant spawned as that messed up the state
- Target key also applies to all nearby owned servants
- Invalid players during join phase now don't take up a space anymore
- Happens if e.g. the servant gets killed during join phase
- Player won't be able to rejoin in that case to prevent rerolling your servant
- Add weight to servant properties to make some rarer. Although for now everything is 1 cause only few servants are implemented
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md
FateUBW 1.2.0
- Removed truce system and replaced it with a team system
- Players can create teams with other players
- Teams can create alliances with each others
- Servants will not attack allied players/servants
- Rewrite datapack entity properties
- Some entity config values (e.g. mob health) moved to datapack
- Rewrote some combat handling such as projectile blocking to be more generic
- Add combat and passive health regen (attribute)
- Combat regen gets applied in combat, passive otherwise
- Rewrote the grailwar system
- Instead of triggered by players a grailwar now happens based on time since the last one passed
- Servants in a grailwar do not drop loot now
- Update mana bar and config
- Remove command control item for the gui and replace with simple shift right click on servant action
- Add resummmon and servant loot drop entry to grail loot
- Various servant related configs are moved to datapack
- Reduced default deaths for heracles 3 -> 2. Also configurable now
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md
FateUBW 1.1.2
- Updated ai for:
- Heracles, Sasaki, Diarmuid, Medea
- Updated item/block texture resolution now to all use 16x16
- Changed katana id to monohoshi_zao
- Fix bow being stackable
- Updated some servant stats
- Updated Hassan to have a backstab movement
- Fix some damage sources tags
- Remove all chalk block states and replace it with a pure rendering solution
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md
FateUBW 1.1.1
- Updated ai for:
- iskander, lancelot, medusa, hassan
- Updated and fixed some textures
- Adjusted attack range for some attacks
- Update attributes of servants
- Update stats of various items
- Add a ranged attack for gilles
- Add magic attack attribute. Only few servants make use of that
- Updated various translation stuff
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md
FateUBW 1.1.0
- Start of combat update. Other servants will follow
- Updated artoria, gilgamesh, emiya, cuchulainn, gilles (missing nobel phantasm)
- Rest will follow
- Update dependencies
- Update pegasus model
- Changed ids of various things like items
- Add corruption render layer to lancelot items
- Updated gate of babylon and babylon weapons rendering
- Rewrite how servants and players are handled in grailwar which should fix missing servants
- Its possible now (e.g. via spawn egg) to spawn an owned servant without joining a grailwar
They need a command seal item to be controlled in that case.
- Its possible now (e.g. via spawn egg) to spawn an owned servant without joining a grailwar
- Rewrite grail loot to use codecs
- Add command spell command
/fate command_spell
to give/take command spells - Add ui for spawnegg. Replacing the need to rename a spawnegg
For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md