- The mod on modrinth now knows that fabric api is a required library.
- Improved the ability of other mods to set conditions which would cause the wind charge to not explode upon impacting a block. If you are a mod maker, you can do so by adding your own condition to FaithfulMace.ALL_CONDITIONS_THAT_CAN_MAKE_WIND_CHARGE_DESPAWN_ON_BLOCK_IMPACT. Its a public static list, anyone can add to it.
- Fixed wind charges not canceling fall damage
- Wind charges no longer despawn when impacting barriers, this is now a customization applied by the PVP Ranked mod.
- Mace enchantments are no longer attainable through the enchantment table or villager trading, when previously they could be put on any weapon through a level one enchantment table due to a bug.
Fixed interface injection which prevent the breach enchantment from working properly.
Cooldown trick (where you swap from a sword to the mace in the same tick you attack to put breach on the sword) works properly now.
Modrinth now knows that Fabric API is a required dependency for this mod
- Added custom shader to correctly handle the custom rendering that wind charges get (e.g. bypass lighting engine, ignore overlay, transparent)
- Cleaned up code
- Published code! Faithful Mace is now open source as it was intended to be. Linked as source code for this mod now
Corrected subtitles not working like at all (I don't play with subtitles so I didn't notice)
crash fix, slightly reduced logging
Initial commit! No known bugs lots of logging still in in anticipation for possible ones



