BugFixes
- Fixed #40: Gauges corruption when copypasted with a schematicannon
- Fixed #42: Display collector preventing world from saving
- Fixed #45: Returning Output Count of Shaped Recipes is now configurable
- Fixed null display target crash
- General optimisations and minor fixes
- Fixed Items not having recipes (1.20.1)
Translations
- Updated translations for Japanese, English, and Italian
BugFixes
- Fixed #40: Gauges corruption when copypasted with a schematicannon
- Fixed #42: Display collector preventing world from saving
- Fixed #45: Returning Output Count of Shaped Recipes is now configurable
- Fixed null display target crash
- General optimisations and minor fixes
Translations
- Updated translations for Japanese, English, and Italian
Create: Extra Gauges Release 2.0
To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog
Changelog
Features
- Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
- Small recipe can match larger auto crafters if configured in the GUI
- A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
- Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
- Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
- Added the integer selector, to input int values for the integer gauge
- Changed textures of the counter and comparator gauge
- Added the String gauge to transfer and modify text (see more in the ponder)
- Added the Display collector to send display link sources to string gauges
- Added a cache system (configurable in client side config)
The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated
- Added the passive gauge (idea by @_.spark)
- Integer gauges can now change the stock amount of a factory gauge
Bugfix
- Fixed panels rendering/connections which had completely messed up colors
- Compatibility with Factory Logistics has been tested and should work correctly
- Factory gauges now work correctly
Features
- Added string connection to all panels (any panel can point to a string gauge)
BugFix
- Display collector - tunnels
- Logic gauge don't send redstone input to Factory Gauges
- Fixed ponder saying redstone links only allow on/of when they allow any int 0-15
- Counter panel will now display "N/No Limit" on a display link when the threshold is not configured. It will also not reset to 0
Features:
None provided
BugFixes:
- Factory panel screen renders "warning" icon even when the recipe is not active
- Width control buttons render above tooltip
- Custom gauges partial models make client crash
- Levers placed on the floor and ceiling do not connect with the gauge
- The text on the string gauge configuration screen is hard-coded
Heya all! Sorry for releasing so many versions these days, but EG v2 was such a big update and a lot of stuff is very tricky to develop (especially when touching create's original code)
Changelog
Bugfix
- Fixed mod not loading on server-side
- Fixed repackagers resetting large recipes when repackaging
Create: Extra Gauges 2.0.2
A small patch update
Changelog
Features
None provided
Bugfix
- #27
- Display collector can now be crafted
Create: Extra Gauges Release 2.0
To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog
Changelog
Features
- Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
- Small recipe can match larger auto crafters if configured in the GUI
- A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
- Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
- Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
- Added the integer selector, to input int values for the integer gauge
- Changed textures of the counter and comparator gauge
- Added the String gauge to transfer and modify text (see more in the ponder)
- Added the Display collector to send display link sources to string gauges
- Added a cache system (configurable in client side config)
The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated
- Added the passive gauge (idea by @_.spark)
- Integer gauges can now change the stock amount of a factory gauge
Bugfix
- Fixed panels rendering/connections which had completely messed up colors
- Compatibility with Factory Logistics has been tested and should work correctly
- Factory gauges now work correctly
Technical changes
- Updated some gauges textures (minimal change)
- Added hover rendering hint/information on comparator/counter gauge
- Reworked display link informations
Issues Fixed
- Comparator gauge comparison value flips every time u click on it
- Use Components for gauge display links instead of IntAttached
- Wrong ponder sum (7 + 15 = 22, not 21)
- ScrollOption behaviour uses logic gate translation key even though it should be customizable
Thanks for reporting all the issues! Please keep reporting on GitHub or via the Discord
Changelog
New Features
- Added our own creative tab
- Added Counter, Integer and Comparator gauge (Find more in the ponder scenes)
Technical changes
- Added Italian translation
- Updated LICENCE to MIT
- Added Francywott to the mod authors
Issues Fixed
- Putting Gauge on Gauges Consumes Item in Creative Mode
- Moving Gauges Breaks Connection
- Disable Connection Hint for Logic Gauges
- Please make this free and open source software!
- Recursive gauge will produce a StackOverflow
- This mod breaks the functionality of Create's gauges.
Thanks for reporting all the issues! Please keep reporting on Github or via the Discord
Made with <3 by LiukRast