2.1.1 changelog:
Changes:
- changed
RADIALandCYLINDRICALlayer types toINNER_RADIALandINNER_CYLINDRICAL - added
OUTER_RADIALandOUTER_CYLINDRCALlayer type. - modification of place moment in the constructor method
Fixes:
- file verification would always happend instead of the first time of launching a world
- cylinder gen would wrongly generates when no rotation is present
2.1.0 for 1.21/1.21.1
2.1.0 for 1.20.5-1.20.6
2.1.0 for 1.20.4
2.1.0 changelog :
- support for multi-chunk features is now here! You can now create features that are larger than a chunk simply by dividing a
Set<BlockPos>into chunks (that gives you aList<Set<BlockPos>> - some performance improvements are here notabilly on the torus gen(between 5x to 20x faster)
- added a lot of javadoc
- new util classes and methods related
- fix done to radial and cylindrical layerType
- the old worlds are compatible with multi-chunks features
- you can now generate nbt files, load nbt files into a world, modify a nbt file before placing it
- some bug solve related to bin files.
- added mixin for already generated worlds(this allow the old worlds to work with the multi-chunk features)
- this should be one of the last beta (or the last if no critical bugs are found)
- solve thread freeze when using RADIAL and CYLINDRICAL layerType.
- Solve error with SURFACE layertype. T
- he folder used during world gen are now deleted when every files was used
- minor performance improvements
added debugging for concurent modification error, changed how the chunks files are saved
remove the multithreaded file rename to hopefully avoir concurent Modification errors
- change on how the files are generated to avoid being on generated chunks
- torus gen coordinates calculation performance improvements (between 7-20 times faster : avg of 800 ms decreased to 30ms-100ms calculations by structures)
added another debug logger
remove some debug logger, added another debug to understand a bug
method isChunkGenerated() now should work
minor change about isChunkGenerated()
fix an error, added a lot of debugging to understand a crash
fix a crash during worldgen
before generating the files, the place() methods will now verify if the shape can entirely be placed by verifying adjacent chunks.
- removed debugging
- fix for Surface PlaceType that would not place the last layer
- method added to know if a chunk was generated (in
WorldGenUtilClass) biggerThanChunkboolean now should work- minor other changes
fix a crash when trying to generate World



