- fixed a bug where non updating properties, e.g.
biomes, would not test correctly - added an OptiFine parity settings category and a few options to control matching OptiFine restrictions or weirdness
- random suffix selection now completely matches what optifine users will randomly get
- added
print:debug functionality to all string list and regex properties to log the given value when tested - added
print:debug functionality to most numeric properties to log the given value when tested - the
pattern:wildcard?has been changed to the equivalent of.in regex whereas it was incorrectly documented as being.+ - removed old mod compatibility files for older versions of
iris,sodium, andimmediatelyfast, that were kept for a time to retain compatibility, as long as you use the latest version for your given MC version you will be fine
[6.2]
- forge 1.21 & 1.20.6 fixed
- changed gui icon
- added checks to ensure random property suffixes are always valid integers above 0
- fixed crash when rendering entity nameplates and having renderlayer overrides affect entity shadows
- fixed the skin pixel transparency override setting in skin features not affecting all of the pixels correctly
- reworked and improved the
nbtproperty to improve both performance and log printing functionality- if your nbt test starts with
print_all:the entire entity client-side nbt will be printed with nice formatting - if your nbt test starts with
print:that specific nbt value will be printed every time it tests, as well as its result - (these will go before tests like
raw:,exists:orrange:, e.g.print_all:exists:false)
- if your nbt test starts with
- made many minor source code adjustments, no functionality changes, no API changes
fixes a crash with Minecraft China edition
![[ETF] Entity Texture Features](https://cdn.modrinth.com/data/BVzZfTc1/af683d206d50b05258d865b0d6e4aa2f2cee12f2_96.webp)

