- fixed a crash when arrows render stuck inside a player with a custom model that replaced all their vanilla parts
- fixed arrows stuck inside players not following with the custom animations of the custom player model
- EMF now removes the
floor UVsOptiFine parity setting in 1.21 and newer versions, as OptiFine now matches EMF's default behaviour. - The warning for a cube having 0 UV width and height has been made more verbose, and will also be dependent on the
floor UVssetting in earlier versions.
- fixed
rot_ygiving an incorrect value for specifically the client player model - fixed the
partkeyword in animations not working correctly for OptiFine part names that differ from the vanilla ones - fixed texture overrides breaking at the .jem level for most models, due to a broken redundancy optimization
![[EMF] Entity Model Features](https://cdn.modrinth.com/data/4I1XuqiY/6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp)

