- Made travel effect 3 seconds long again to prevent people on slower systems from falling through the world.
- Dying Frosthelm Guards are no longer saddened by their own death.
- Range of negative emotional impact on other Frosthelm Guards when one dies has been decreased.
- Frosthelm Guards no longer care about friendly fire so much.
- Removed Faction Frosthelm entity tag group.
- Biohazard Infestation range doubled.
- Blacksmith crafting price increased from 50 shards to 200 shards.
- Reworked Blacksmith crafting code, now will specify more clearly why crafting couldn’t be completed.
- Reworked Blacksmith crafting menu tick code.
- Reworked Blacksmith Menu page switching.
- Frosthelm Topside Bucket no longer has Old Physics and New Physics Engines running at the same time, causing it to start spinning at speeds comparable to a particle accelerator.
- Frosthelm Topside events are again more rare.
- Action Music for the End dimension now plays in the new end dimension, as intended.
- Optimised the code for using point cards.
- Optimised City Commander questline code.
- Small modifications done to light backpack.
- Reworked City NPCs to now use statues.
- Updated foliage textures.
- Punching a coin now will make it fly towards an entity’s chest (centre of mass) rather than their feet.
- Removed unused code for old S.erver C.ontrol attacks.
- Obsidian Ankles effect is granted again on dimension teleportation.
- Befuddled and Obsidian Ankles effect now are always visible.
- Added Redirect blocks.
- Optimised Frosthelm City Map.
- Removed unused files.
- Greatly optimised file size.
- RxShapes from 72KB to 43KB.
- Town Core no longer ticks.
- Fixed atrocious town core placement condition code.
- Fixed End Core placement condition.
- Removed unnecessary loot chest unlocking code.
- Reworked all quest NPCs.
- Chest unlocking events now happen in the centre of the block.
- Removed pickup delay for items from loot chest.
- Language file from 846 lines and 50KB to 817 lines and 48KB.
- Added fade to all light volumetrics.
- Other.
- Made all common items sellable.
- Renamed Kyanite Block to Kyanite Ore.
- Fixed weird flying rubberbanding. (Was painful)
- Reworked water dimension, again.
- Dreadnought Security now can use voice lines to communicate.
- Other optimisations.
- Fixed Citizen Ticking.
- Optimised Shroomspray Logic.
- Added Blacklight Shroomspray.
- Other stuff.
HIGHLY EXPERIMENTAL
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Added "Source-Like" movement in Endertech Infinity Areas.
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Moved the entire End dimension.
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key.categories.infinity has proper localisation again.
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Light correction now applies to all Endertech Infinity dimensions.
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Player now leaves Concyderum above the planet when escaping it’s gravitational field.
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Mixins now target all entities to make them swim in the ocean of planet Anchoreanische.
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Many more file size optimisations.
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Yet again changed janky no-gravity zones.
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Dark Rift Undead spawn rate increased.
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Fixed laboratory ladder texture.
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Mesa Ladder now waterlogged.
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Server Control boss reworked.
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Server Room Reworked.
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The entire End dimension has been moved!
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Removed weird “Endlabo” phantom structure.
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Attempted fix of Guardian from Guard Stone.
- Minor Update to Frosthelm Topside Map. 318KB to 308KB.
- Minor Update to Frosthelm City Map.
- Minor Update to Dreadnought Facility Alpha.
- Minor Update to Dreadnought Facility Beta.
- Naniteproof Floor no longer light transparent.
- Lined Asphalt no longer light transparent.
- Removed janky space no-gravity logic.
- Neonyte Core rendering fixed.
- File size reduction from 74MB to 72MB.
Possibly one of the biggest updates ever to this mod, I’ve chosen to format this as version 5.x.x from now on because of the removal of quite a few things from previous versions. This was mostly done to focus the mod on the content that matters most, and for obvious optimisation reasons.
So what’s new?
- Major Texture Rework: All block textures and models have been redone, with a considerable number of item ones too.
- A lot of new blocks: Some are yet to be survival-accessible as of this beta release.
- New Environmental Effects: Most notably, planets are now spherical. This is more of an art-direction change I felt was needed.
- A lot of optimisations.
- File size reduction from 133MB to 74MB. (Almost halved!)
- Reworked sound design for some areas.
- Much more!
Do keep in mind that this is a beta! If you find any bugs, have any questions or anything of the sort, feel free to come by in the discord server! Hope you enjoy!
A complete overhaul of some systems, including all planet atmospheres! Do note that using Iris in some scenarios might overwrite them. Hope you enjoy!
- Changed skybox on Western Nyoldarria.
- Clouds are now implicitly removed from Western Nyoldarria.
- Reduced layer_clouds file size from 40KB to 119bytes.
- RxShapes from 24.7KB to
- Improved RxShapes calculations for Nyoldarrian fog layers.
- Improved quality of Nyoldarrian fog layers.
- Fixed Satellite Tower blinking light on Nyoldarria, again.
- VFXTick from 23.3KB to 22.0KB
- Western Nyoldarria coordinate scale set to 32.
- Eastern Nyoldarria coordinate scale set to 32.
- Removed Surface Skybox alterations.
- Removed RxClouds.
- Removed RXWeather.
- Removed Neutronic Shielding. (Should improve mod compatibility by default.)
- Removed Western Nyoldarrian Home.
- Removed unused Nyoldarrian Tree.
- Soft Farmland is now tagged as dirt.
- Frosthelm skybox returned to purple.
- Removed Ore Veins and Aquifers from Dyschentya.
- Dyschentya coordinate scale set to 32.
- Dyschentya world generation altered.
- Rewritten Skybox Rendering. (From 93KB to 31KB)
- Removed AtmosphereToSpace and AtmosphereDensity.
- Players are able to enter space again.
- Reworked Nyoldarrian Planet Texture.
- PlayerStatistics from 7.58KB to 7.30KB
- Fixed vanilla attack damage of swords being locked to 9.
- Fixed a few buggy armour items.
- Reworked armour and tool items.
- Endertech Infinity now fully no longer lies about item rarities! :D
- Removed Mechanical Key A and it’s associates. 8.25KB+
- Removed Mechanical Key B and it’s associates. 5.13KB+
- Removed Mechanical Key C and it’s associates. 1.78KB+
- Removed Mechanical Key D and it’s associates. 3.63KB+
- Reduced Mechanical Key E from 5.02KB to 1.29KB.
- Renamed Mechanical Key E to Mechanical Fire.
- Removed Neutronic Blast.
- Removed Nyoldarrian Typhoon (Replaced by Nyoldarrian Fighter A)
- Removed Radio A.
- Removed Nyoldarrian Medium Tank (Replaced By NeoSdKfz568)
- Removed NeoSdKfz568Var.
- Added compatibility for upcoming addon mod.
- More.
Update fixing, optimising and polishing a few things. Also the mod doesn’t lie about rarities anymore! (For the most part)
- Fixed a bug that caused players to not be able to dash or throw coins anymore.
- Coral Disk features now generate with River Water.
- Coral Magma Field now generate with River Water.
- Removed has_ice_pools and has_ice_spikes tags.
- Removed vanilla features from Mushroom Forest.
- Removed vanilla structures from Mushroom Forest.
- Concyderum Parkour and Concyderum Shrine now spawn on the surface.
- Removed Cave Spike.
- Removed Concyshroom.
- Removed Square Cave.
- Glowshroom Deep Biome no longer generates fossils.
- Removed vanilla features from Magma Kelp Forest.
- Removed vanilla features from Sand Wastes.
- Removed vanilla structures from Sand Wastes.
- Removed vanilla features from Sea Grass Plateau.
- Removed vanilla features from Shallow Waters Biome.
- Removed vanilla features from Sandstone Wastes.
- Removed vanilla structures from Sandstone Wastes.
- Removed vanilla features from Margareten Forest.
- Removed vanilla structures from Margareten Forest.
- Removed vanilla features from Peaceful Pains.
- Removed vanilla features from Rotting Valley.
- Removed vanilla features from Nether Clearing.
- Removed vanilla structures from Nether Clearing.
- Removed vanilla features from Dyschentya.
- Removed vanilla features from Soulost Holt.
- Removed vanilla features from Skulldrowned Depths.
- Removed vanilla features from Rockwall Spires.
- Removed vanilla features from Frozen Plains Topside.
- Removed vanilla features from Heartburned Desert.
- Removed vanilla features from Lingering Desert.
- Removed vanilla features from Lingering Refuge.
- Removed vanilla features from Dreadfallen Approaches.
- Removed vanilla structures from Dreadfallen Approaches.
- Removed vanilla features from Coagulated Barrier.
- Removed vanilla features from Dreadfallen Desert.
- Removed vanilla features from Dreadfallen City.
- Removed vanilla features from Dreadfeuric Approaches.
- Removed vanilla features from Dreadfeur.
- Removed low glow.
- Removed ???.
- Removed SFXChemistry.
- Removed FTPBoxFalls.
- Removed Kyanite Crystal rotations.
- Reworked Kyanite Crystal to work with blockstates now.
- Fixed the minecraft:log tag.
- Reworked all crystal type blocks.
- Removed some unnecessary blockstates from some blocks.
- Much more.
Hello! This is a pretty huge update on the backend side of things. I will be marking it as “Beta” just because many things have changed and I haven’t been able to playtest it as much as I wish I could. Overall, this was again an update focused on polishing, dealing with technical debt and fixing bugs and exploits. From this version forward, the OST, signal and ambience files will be included again in the main file. Hope you enjoy! If you find any bugs or issues, feel free to reach out on discord!
- Buffed all Kyanite Pickaxe Batteries.
- Optimised Starspark Bed Hitbox.
- Prevented a bug that caused items to disappear when mishandling a light backpack.
- Grenade is a physics object again.
- Simplified physics calculations to help boost performance.
- Removed Mannequin debugging command.
- Removed entity tags prop/light,medium,heavy.
- Coins now expire after 3 seconds.
- Glowshroom Torches no longer drop as their wall variants.
- Removed unintentional second sun from Sendstina.
- Added better audio feedback for punching coins.
- Changed Statue of Tranquillity textures and models.
- Changed Statue of Tranquillity crafting recipe and name.
- Added Statue of Creativity.
- Plants can no longer sustain on End Cores. (Weird bug that probably existed for 5 years haha)
- Plants can no longer sustain on Ender Bricks. (Same as above, I forget these blocks even exist,,,)
- Cobaltium Grass and Cobaltium Obsidian were for some reason light transparent. (Same as above)
- Magma Kelp hitbox was very sus.
- Watershroom hitbox was also weird.
- Plants can no longer sustain on Plagued Core.
- Plagued Core no longer ticks randomly.
- Laboratory Crosswall no longer ticks twice per second for no reason.
- Laboratory Glasswall is now cutout instead of transparent.
- Laboratory Glasswall Corner is now cutout instead of transparent.
- Echo White Bricks Trap Door no longer ticks twice per second for no reason.
- Echo White Bricks Pressure Plate no longer ticks twice per second for no reason!!
- Plants can no longer sustain on Rain Leaves.
- Plants can no longer sustain on Rain Spreaders.
- Plants can no longer sustain on Crystal Inactive Obsidian.
- Plants can no longer sustain on Lost Lamps.
- Plants can no longer sustain on Blood Vents.
- Plants can no longer sustain on Lost Windows.
- Plants can no longer sustain on Lostslate Tiles.
- Plants can no longer sustain on Lost Fances.
- Removed “Test” block.
- Fixed Starspark Lamp hitbox.
- Added Hard Stone Pebbles.
- Made Glowing Amber brighter.
- Removed Cautious mechanic from DDET Researchers.
- Graciously improved DDET Researcher AI code.
- Improved DDET Researcher model and data.
- Removed unnecessary files for DDET Researcher: isFlying, isCorrupted.
- Nerfed DDET Researcher health from 30hp to 20hp.
- Optimised and removed unnecessary files from DDET Power Crystal.
- Removed small village generator.
- DDET Researchers finally spawn in survival. Yay :D…
- Removed SSSALC.
- Improved gadgetmaker trades.
- DDET Researchers now mount Firespark Railcanons correctly.
- Reworked all armour sets and weapons backend wise.
- Neonyte foliage no longer obtainable as in item.
- Multiple foliage items have been removed.
- All blocks have been assigned a correct map colour value.
- All blocks and items have been added into new creative tabs.
- Lowered sea level of Concyderum from 60 to 54.
- Added River Water.
- Changed Concyderum main fluid to new River Water.
- Changed Sunflower Battleaxe.
- Changed some quests rewards.
- A lot more.
- Increased parry window from 4 ticks to 6 ticks. (0.2 > 0.3 seconds)
- Added Sunflower Battleaxe.
- Changed various textures.
- Gardener NPC sold items are now consistent.
- Changed End Generation
- Added DNCF Engineer.
- Increased some quest rewards.
- Changed damage formulas.
- Optimisations.
- Other changes.
- S.erver C.ontrol health reduction from 600hp to 450hp.
- S.erver C.ontrol takes more time to recover from attacks.
- Buffed Defabricthasm from 10% damage increase per point to 12.5% damage increase.
- Removed Soul Gem.
- Added Echoboard.
- Replaced Echo Warrior with DNCF Serverkeeper.
- Reduced DNCF Serverkeeper health from 160hp to 120hp.
- Started work on FTP Storymode.
- Added Singularity mechanic.
Hello! This update focuses on updating Frosthelm, both the City section and the Topside section! The boss fight has also been reworked, with new animations and attacks. Hope you enjoy!
Some of the fixes:
- Home key no longer works in Frosthelm Topside.
- Bloodlust key no longer works in Frosthelm Topside.
- Made blackouts less frequent.
- Changed events.
- Fixed incorrect reflection showing in some parts on Frosthelm Topside.
- Optimised Frosthelm City generation. (by roughly 15%)
- Removed Low Glow from Frosthelm City.
- Optimised End Laboratory A. (89kb -> 68kb)
- Greatly Optimised File Size. (From 30mb to 25mb)
- Reworked Satellite Towers.
- Added Bridges to Satellite Towers.
- Planet rendering changed.
- Removed potential lighting issues from Frosthelm City.
- Reworked Dreadnought Security. (Now DNCF Security)
- Removed useless potato mode checks in client sided rendering.
- Optimised Coordinator Donut Rendering.
- Optimised Fog Usage.
- Optimised Fog Layering on Nyoldarria.
- Glowshroom Spores no longer drop from breaking Glowshroom Grass and Blooming Glowshroom Grass.
- Removed Meadow Vegetation from Concyderum.
- Fixed weird bug in Luna questline.
- The entire armour system was broken! :D Now it’s not anymore! Yay!
- Moved all questlines to the new dialogue system.
- Optimised client sided performance.
- Parry window decreased by 50%.
- Removed Server menu.
- Moved all server settings to use Gamerules instead.
- Removed 3D Objects and Nostalgic Reflections settings.
- All rendering settings are now tied to the master setting.
- Removed a lot of unused, useless or little-used player NBT.
- Sendstina teleporter quest can now be completed at any time.
- End music once again works!
Hello and welcome to the 1.21.1 port! Hopefully everything is in order. This is the first update that is part of an effort to rework, polish and add more depth to all the areas of the game! Not only that, but gameplay mechanics, mainly combat, will be reworked too!
Expect most mob models to slowly change one by one, with added custom animations this time around. The first planet to be reworked will be Concyderum, which has already been significantly tweaked but with way more to come. Hope you enjoy!
- Updated to 1.21.1 NeoForge.
- Added Glowshroom Dynamic Biome Functionalities
- Removed Invulnerability Ticks from Endertech Infinity Entities.
- Improved parrying.
- Started reworking combat.
- New DNCF Scientists
- Added custom weather to Concyderum.
- Glowshroom Dirt blast resistance and hardness reduced.
- Glowshroom Grass Block blast resistance and hardness reduced.
- Mythanium Ore blast resistance and hardness reduced.
- Runed Ore blast resistance and hardness reduced.
- Silver Ore blast resistance and hardness reduced.
- Reintroduced Concyderum Creative Tab.
- Reworked Mythanium Ore texture.
- Reworked Runed Ore texture.
- Reworked Silver Ore texture.
- Reworked Interockus texture.
- Reworked Interockus Stalagmite texture.
- Glowshroom Grass is now replaceable.
- Added Glowshroom Huge Bush.
- Changed Grenade to HE Grenade.
- HE Grenade now damages more entities.
- HE Grenade is now a physics object.
- Added Purple Shroomspray Jar.
- Glowshroom Leaves hardness reduced.
- Glowshroom Membrane hardness reduced.
- Glowshroom Leaves are now sticky.
- Glowshroom Membrane is now sticky.
- Raised temperature in all Glowshroom biomes.
- Reduced the amount of White Ash in Glowshroom biomes.
- Pillager Outposts, Shipwrecks, Mineshafts, Swamp Huts and Villages no longer spawn naturally in Glowshroom Medium biome.
- Blooming Glowshroom Grass is now replaceable.
- Blooming Glowshroom Grass name colour corrected.
- Changed the brightness and spawning variation of all Concyderum foliage.
- Removed forge:dirt tag.
- Optimised player joining.
- A lot more!
Being one of the biggest updates to the mod ever, I’ve decided to put the changelog in a separate page, while also making it a bit of a guide. Check it out here!