fixed the new metal seeds not being tagged
fixed blasting core causing crashes when attacking mobs
fixed crash on servers
added char instiller upgrade which limits the hearth coil to smoking recipes but doubles the speed
added atmospheric bellows upgrade which limits the hearth coil to blasting recipes but doubles the speed
added melting/stamping compatibility for more metals: zinc, platinum, uranium, brass, constantan and invar
added crystal seed compatibility for more metals: zinc, platinum and uranium
added entropic enumerator upgrade which allows some wrong aspecti in alchemy recipes but adds a random chance for failure
hanging signs now connect to emitters
rearranged some entries in the ancient codex in a way that makes more sense with the actual progression of the mod
various codex entries have had small errors fixed and some vague things clarified
all of the rules of alchemy are now recapped on the second page of the codebreaking slate entry
the question mark in the bottom left corner of the codex that explains how to use it now glows to make it more obvious
right click interactions have been smoothed out and made consistent across machines, having something in your offhand no longer swaps it into the machine when taking something out
the recipes for item and fluid transfers now give you 3 instead of 1
the amount of steam produced from ember activation has been divided by 4, making the boiler no longer practically unusable on ember activators
tools from tetra, truly modular and weapon master can now be augmented without needing a compatibility datapack
the mnemonic inscriber now glows while active
the fluid tags now also contains the flowing variants for each fluid
anything using custom core shaders now has a fallback config in case some other mod breaks them
small ruins are now slightly more common
the beam cannon now requires at least 1000 ember to fire, which is the minimum required to initiate alchemy
fixed ignem reactor spawning its particles one block too high
fixed exchange tablet eating all of the items on it when the recipe only requires one
fixed mechanical pump crashing when trying to place it in a spot that it doesn't fit
fixed not all entities having lang entries
fixed crashes with mods that have broken repair ingredients on tools/armor, it will now simply log any errors it finds
fixed blasting core not taking loot modifiers into account when breaking blocks
fixed ancient golems being able to spawn in biomes tagged as forge:no_default_monsters
fixed small ruins sometimes being broken by a chunk border
fixed small ruins spawning in biomes with no hostile mob spawns
fixed small ruins spawning on the ocean floor when another mod lowers the ocean floor
fixed particles becoming invisible while picking up items
fixed the beam cannon not damaging mobs that stand in its way while firing
fixed crystal seeds not having shading
fixed alchemical note background not having shading
fixed fluid renderers not having shading
fixed exchange tablet behaving weird or crashing when removing ingredients during alchemy
added caminite button
added solidified metal block which is created when molten metal collides with water
added large caminite bricks
added blacklist tags for repairing and breakdown recipes
ported gear stamp
ported large archaic bricks from soot
ported raw caminite block from soot
ported caminite large tile from soot
ported caminite tiles from soot
ported sealed planks
ported reinforced sealed planks
ported sealed wood tile from soot
ported sealed wood pillar from soot
ported sealed wood keg from soot
ported metal platform from soot
organized creative tab in a way that makes more sense
a handheld tinkers lens now tages priority over the tinkers blindness augment
caminite rings now place in the center when placed on the edge of a 3x3 multiblock
ingot textures have been modified to be more consistent with the new vanilla ingots
removed debug message when player kills a mob
fixed non dawnstone tools not working with certain augments
fixed exception when a mod tries to get items from a tag before tags are loaded
fixed alchemical notes using the item frame display in the mnemonic inscriber
fixed crystal cell and field chart glowing parts not rendering on fabulous graphics
fixed resonating bell particles causing other particles to become x-ray
fixed tinkers sight and blindness augments not affecting pipe particles
fixed 3x3 multiblocks dropping when broken in creative
added mnemonic inscriber upgrade for exchange tablet
added alchemical note item
added config for preferred results from breaking down tools
added config for gem slots on ashen armor pieces
added tooltips for puting aspecti in alchemy pedestals
added tooltip for remaining augment slots
added consecration tag to ember damage so ember weaponry can consecrate undead with consecration installed
ported cinder plinth
ported dawnstone anvil
ported automatic hammer
ported augment system
ported infereno forge
ported superheater
ported conder jet
ported blasting core
ported caster orb
ported resonating bell
ported flame barrier
ported eldritch insignia
ported intelligent apparatus
ported diffraction barrel
ported focal lens
ported shifting scales
ported winding gears
fixed item and fluid transfers preventing worlds from fully closing
fixed mechanical cores not passing block updates through to attached dials
fixed reservoir not displaying small amounts of liquid
fixed atmospheric gauge having no required tool
fixed ashen armor being breakable
reimplemented api from 1.12.2
separate recipes into interfaces to allow multiple recipe types
moved some datafiles to the correct embers namespace
moved event handling to a separate class out of the main mod class
inflictor gems can now be placed on all pieces of the ashen armor
stats for the hearth coil are now configurable
fix exchange tablet breaking pipe connections on its bottom face
add bin output to exchange tablet
add output tooltip to the bottom face of the exchange tablet
the custom models for the pipes are now loaded with a custom loader, this should fix a rare crash
the atmospheric gauge is now placeable
small ruins now attempt to spawn in caves and are much easier to find now
dimensions now display a nice name instead of an id in jei for the ember bore
port ignem reactor, catalysis chamber and combustion chamber
port glimmer crystal and glimmer lamp
fix config values for cinder staff and blazing ray not actually working
fix ember field moving faster if more dimensions are loaded
fix crash with maledicta when viewing fluid vessel
fix stamping recipes with no fluid not working
fix activators duping contents when broken
First beta release of my Embers Rekindled port for 1.20.1
This is not a complete port yet but most of the content up to augment smithing is present, here is a list of what hasn't been ported yet:
- Augment smithing
- Baubles compatibility
- Mystical Mechanics compatibility
- Sealed Planks
- Fluid Dropper
- Reaction Chamber
- Cinder Plinth
- Automatic Breaker
- Item Requisition
- Volatile Ember Conduit
- Explosion Charm Pedestal
- Ignem Reactor
- Glimmer Crystal and Lamp
- Eye of the Ancients
- Metallurgic Dust
If you were previously using the 0.0.4 alpha build released on github you should take note that the mod id has been changed from embersrekindled to embers but your existing worlds should migrate properly.


