V1.1.0
Added
- Healing flasks can now be recharged by killing entities
- Config how many entities need to be killed for recharge
- Config for entities that don't count towards the kill amount
- Config for entities that fully recharge the healing flask
- Removed enhanceable drink time
- Removed the Drink Time Enhancer Item, will be re-added when the Mixed Flask has been implemented
- Drink Time is still fully configurable
- Added mod support for In Combat
- When in combat you can't recharge flasks at campfires
- Config to disable this
- Added some mod support for loot tables, more mod support is planned!
Changed
- Default max charges config 6 > 12
- Changed flask config file to v2 (flasks_v1 > flasks_v2)
- Changed loot config file to v2 (loot_v1 > loot_v2)
- Information about how to recharge a flask, now at the bottom
- config for disabling the information
Fixed
- Most tooltips and such being hardcoded
V1.0.2
Fixed
- Message spam, left in from testing (oops)
- Depraction warnings in log
Added
- [INTERNAL ONLY] code for mixing flask & buff effect
Changed
V1.0.1
Fixed
- Flask not drinkable when facing block
Added
- Flask texture now changes based on how full it is
Changed
- Flask can be recharged at soul campfires
- Removed "flask empty" message
V1.0.0
- Initial release
V1.0.1
Fixed
- Flask not drinkable when facing block
Added
- Flask texture now changes based on how full it is
Changed
- Flask can be recharged at soul campfires
- Removed "flask empty" message
V1.0.0
- Initial release
V1.0.0
- Initial release



