- Fixed fruiting offset being wrong
- New climate system. Tree growth is now affected by biome's climate category (temperate, tropical arid or cold) instead of biome tags.
- Seasons are now dependent on climate, trees that fruit during summer in temperate climates may fruit between fall and winter in tropical climates (this simulates wet/dry seasons instead of temperature based seasons).
- Fruit production is now affected by climate. This can be disabled in config.
- Voluntary seed drops is now properly affected by the seasons. Treepacks:
- "environment_factors" has been removed from Species and replaced by "preferred_climate".
- Removed "seasonal_fruit_production_offset", "seasonal_growth_offset" and "seasonal_seed_drop_offset" from Species and replaced them with "seasonal_offsets" with "fruiting", "seed_drop" and "growth" sub-parameters.
- Added "climate_tolerance" to species. This defines how affected trees are by being outside their preferred climate.
- backported shape caching [Max Hyper]
- Branch block shapes are now cached (greatly improves rendering performance)
- Surface roots now connect to thickness 8 trunks
- Surface roots no longer leave behind parts when broken
- Fixed map colors
- Mangrove roots now look denser
- Fixed mega crimson being transparent when thick
- Made private methods in BeeNestGenFeature protected instead
- Fixed predicate gen features ignoring shouldApply
- Removed mushroom canceller (moved to DT+)
- Changed DynamicTreeFeature to use uncachedNoiseBiome (should fix worldgen hanging in servers)
- Fixed surface roots not generating
- Fixed soil block-properties not working properly
- Fixed trees breaking when growing on farmland
- Prevented biome blacklist from trying to load from config in client
- Fixed issue when stripping thick trunks
- Fixed mangrove trees leaving behind a branch block when felling
- Complete rework of soil decay system. Should be much more stable and extendable now
- Fixed soil colors
- Changed DynamicTreeFeature to sample biome from noise instead of chunk (should help avoid freezes during worldgen)
- Changed #forge tags to #c
- Fixed modded soils not loading properly
- Fixed trees generating inside water [Max Hyper]
- Fixed crash with some addons [Max Hyper]
- Mega trees now have their own seeds and saplings
- Added a setting to craft regular seeds into mega seeds (false by default)
- Mega trees now have their own seeds and saplings
- Added a setting to craft regular seeds into mega seeds (false by default)
- improvements to branch connectables [Max Hyper]
- added check to offset trees when generating over foliage [Max Hyper]
- renamed apple species [Max Hyper]
- Textures for thick rings are now automatically stitched instead of requiring a custom texture.
- fixed palm tree uvs
- fixed aerial root uvs
- other adjustments for addon compatibility [Max Hyper]
- allowed creative players to fly through leaves [Max Hyper]
- Fixed PalmSpecies waning wrong family incorrectly [Max Hyper]
- DynamicTreeFeature chunkPos optimization [Max Hyper]
- Create ja_jp (#1052) [Paloo]
- added clay soil type [Max Hyper]
- Fixed azalea generation not behaving as expected [Max Hyper]
- fixed canopies getting cut off during worldgen [Max Hyper]
- added offset to MoundGenFeature [Max Hyper]
- Fix tree punch time. Fix random startup crash. Other minor fix. [ferreusveritas]
- allowed creative players to fly through leaves [Max Hyper]
- Fixed PalmSpecies waning wrong family incorrectly [Max Hyper]
- DynamicTreeFeature chunkPos optimization [Max Hyper]
- Create ja_jp (#1052) [Paloo]
- added clay soil type [Max Hyper]
- Fixed azalea generation not behaving as expected [Max Hyper]
- fixed canopies getting cut off during worldgen [Max Hyper]
- added offset to MoundGenFeature [Max Hyper]
- Fix tree punch time. Fix random startup crash. Other minor fix. [ferreusveritas]
- Fixed trees not generating [Max Hyper]
- fixed incompatibility with Snow Real Magic [Max Hyper]
- allowed is_mod_loaded to use ! [Max Hyper]


