3.6.0
- Migrate to Architectury
- Fix invalid mob spawners spamming errors to console
- Fix double scaling of items upgraded on smithing table (only when merge modifiers is on)
3.5.2
- Difficult announcement upon config reload
3.5.1
IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2
- Loot scaling is now in a global scope, instead inside of difficulty types
- Optimize multi level difficulty type inheritance
- Support universal pattern matching on many fields
- Slightly improved server performance
- Improved config file consistency
- Add new config option for difficult type overrides
Migration steps:
- Rename
dimension_regex->dimension - If
entity_matchesobjects are undefined, I recommend removing them - If
item_matchesobjects are undefined, I recommend removing them - Rename
item_id_regex->id - Rename
entity_id_regex->type - Migrate the
rewardsobjects from your difficulty type into theloot_scalingroot field - Add
allow_loot_scalingto your difficulty types
3.5.0
IMPORTANT DISCLAIMER: Config format changed, new config file is name difficulty_v2
- Loot scaling is now in a global scope, instead inside of difficulty types
- Optimize multi level difficulty type inheritance
- Support universal pattern matching on many fields
- Slightly improved server performance
- Improved config file consistency
- Add new config option for difficult type overrides
Migration steps:
- Rename
dimension_regex->dimension - If
entity_matchesobjects are undefined, I recommend removing them - If
item_matchesobjects are undefined, I recommend removing them - Rename
item_id_regex->id - Rename
entity_id_regex->type - Migrate the
rewardsobjects from your difficulty type into theloot_scalingroot field
3.4.2
- Difficulty and power level font symbols
3.4.1
- Fix scaling of out of zone entities #35
3.4.0
- Smithing Table support: Power Level value on looted items, is now kept but reduced upon upgrading
3.3.5
- Fix boss loot sometimes not being scaled
3.3.4
- Fix scaling of looted ranged weapons (RWA 2.1+)
- Fix scaling of looted shields
3.3.3
- Improve difficulty announcement logic
- Add config for high priority difficulty assignments (to be checked before zones)
3.3.2
- Improve support for visual difficulty
3.4.0
- Add proper support for visual only difficulty, that doesn't really scale entities
3.3.0
Warning: Recommended to reset config file!
- Add config for item modifiers be merged (thanks to Muon)
- Universal matchers for:
biome,structure,entity_type#prefix matches for tags~prefix matches for regex- no prefix matches for exact match
3.2.2
- Improve announcement occurrence
3.2.1
- Fix boosted armor bonus attributes not stacking
3.2.0
- Decouple loot level from difficulty level
- Add support for entity specific scaling
- Add support for loot table specific scaling
3.1.0
- Add difficulty announcement titles
- Add power level display onto scaled loot items
- Relocate configs into
config/dungeon_difficulty
3.0.0
- Update to Minecraft 1.21.1
- Add shield scaling
- Zone pattern matching now supports: biome regex, biome tags, structure regex, structure tags
- Add new structure tags:
dungeon_difficulty:level_1...dungeon_difficulty:level_6


