Changed
- Improved logging so it shouldn't crash in case of unexpected data
Fixed
- Marker data now is properly disposed of both on singleplayer and multiplayer
- Sudden FOV changes (Sprinting, Swiftness/slowless) shouldn't cause as big Marker jumps which should make it look a bit better
Added
- Markers scale when close to help with perspective
Fixed
- Now clears old data when a Singleplayer world is closed
Initial Release!



