Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.51 - 19th May 2025 Dedicated Wolf Mount Status Gui Overlay:
- When Mounting a Dog, a dedicated status overlay will be rendered in place of and instead of the vanilla vehicle hearts and take up 2 heart lines.
- This shows the percentage of the Dog's Health, Hunger and Air.
- This is also supported on Fabric. === Dedicated Projectile Ally Check Handler for Dogs:
- This prevents any projectile (Except Snowball) that is fired from a Dog's Owner or Ally from regconizing the Dog as a hit-able target and vice versa.
- This allows Piercing Arrows to retain their Piercing value after going through an Ally. ===
(Configurable) Wolf Mount Status Overlay won't render in creative.
Explicitly make HellHound Dog not taking any fall damage if falling in lava. This
enables the behaviour on Fabric as well.
Whistle Set Hotkey UI Change: Add default keybind hint and rendering keybind ids now starts
from 1 instead of 0.
Dog Petting now checks based on the keybind of Use instead of explicitly Right Click.
Dogs now avoid Trapdoors.
Pianos and Plushies cannot be hit by Projectiles.
Swimmer Dog who is being ridden now continues to swim upon going low on Air as long as
the player is still mounted.
Changed Max-level Swimmer Dog's Rider Effect from Night Vision to Conduit Power and allowed
disabling it via config.
zh_cn update (@cmd-png)
- Remove Old Wolf Mount Gui Overlay
- Fix improper scale when rendering Bow/Crossbow in Dog's Mouth causing the item model to be glitched out.
- (1.21.5+) Fix Dog Bed Recipe affecting other recipes due to Vanilla no longer being happy with empty materials.
- (Fabric only) Fix Crossbow Arrow shot from Dog being able to hit Owner.
- (Fabric only) Fix Bed Dogs failed to set their Sleep On Cooldowns upon Sleep Successful.
1.18.52 - 20th May 2025
- Improve Dog Bed Recipe perforamnce.
- Fix edges cases where Dog Bed Recipes can block other recipe from being crafted.
1.18.53 - 21th May 2025
- Option to Trust Third Party Storage (see Disclaimer in config). This, when enabled, will allow Mob Catcher mods to work on DTN Dogs.
- Option to allow DTN Dogs to eat all food (see Disclaimer in config).
Some DTN Agricultural Items is now Compostable.
[Rice Grains, Uncooked Rice, Soy Bean, Dried Soy Bean, Paddy Rice, Soy Pods, Dried Soy Pods, Miso Paste, Koji]
Dog Angry Hurt Sound (Re-interpreted as Death sound) will not play if the dog was
being rapidly hurt prior to being killed.
- DTN Dog Eddible Food now properly display their nutrition value.
- (Fabric only) fix Soy from Dog kills chance being too common and not being the same with Neo/Forge
1.18.54 - 25th May 2025
- Added White Variant of Upright Piano.
Dog Farming Behaviour in Doggy Tools Improvements:
Dog can now harvest/plant any Crops, even modded ones. Any farmable seeds can be placed in the Dog's
toolbar to signify which Crops you want it to harvest/plant.
You can optionally tell the Dog to plant a different seed from the one it is harvesting by placing that
Seed right after the harvesting one in its toolbar.
Any Hoe can now be placed in the Dog's toolbar to signify it to farm.
Dog will now consume less durability from the Hoe when farm.
Farm AI improve: Fixed uneccessary delays between harvest. In other words, they will now harvest quicker.
Farm AI improve: Dogs will now prioritize the nearest farmable blocks when search.
Farm AI improve: Increased the radius that the Owner need to be within for the Dogs to keep
farming
Farm AI improve: (Configurable) Allow Wandering Dogs to farm even without Owner in distance.
===
Mob Retriever can now pickup non-tamed Tamable Mobs.
Dogs will now also automatically eat raw meat in its inventory and Food Bowl but they will
prefer cooked ones.
Changed Config option: doggy_tools_projectile_pass_allies -> doggy_tools_bow_vanilla_proj
Option to clear the Dog Bed Model cache upon Tag Update on Client Side.
Add Hope to Doggy Spin World Load Icon.
- Fix Dog Owner Push Avoid failed to work.
- (Neoforge only): Fix Rice Mill render Bounding Box.
1.18.55 - 27th May 2025
(Configurable) Dog no longer push Owner by default. Although, you can still push them.
- HOTFIX: Ranged Attack Dog continue strafing into area despite already knew that it is a danger spot.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.51 - 19th May 2025 Dedicated Wolf Mount Status Gui Overlay:
- When Mounting a Dog, a dedicated status overlay will be rendered in place of and instead of the vanilla vehicle hearts and take up 2 heart lines.
- This shows the percentage of the Dog's Health, Hunger and Air.
- This is also supported on Fabric. === Dedicated Projectile Ally Check Handler for Dogs:
- This prevents any projectile (Except Snowball) that is fired from a Dog's Owner or Ally from regconizing the Dog as a hit-able target and vice versa.
- This allows Piercing Arrows to retain their Piercing value after going through an Ally. ===
(Configurable) Wolf Mount Status Overlay won't render in creative.
Explicitly make HellHound Dog not taking any fall damage if falling in lava. This
enables the behaviour on Fabric as well.
Whistle Set Hotkey UI Change: Add default keybind hint and rendering keybind ids now starts
from 1 instead of 0.
Dog Petting now checks based on the keybind of Use instead of explicitly Right Click.
Dogs now avoid Trapdoors.
Pianos and Plushies cannot be hit by Projectiles.
Swimmer Dog who is being ridden now continues to swim upon going low on Air as long as
the player is still mounted.
Changed Max-level Swimmer Dog's Rider Effect from Night Vision to Conduit Power and allowed
disabling it via config.
zh_cn update (@cmd-png)
- Remove Old Wolf Mount Gui Overlay
- Fix improper scale when rendering Bow/Crossbow in Dog's Mouth causing the item model to be glitched out.
- (1.21.5+) Fix Dog Bed Recipe affecting other recipes due to Vanilla no longer being happy with empty materials.
- (Fabric only) Fix Crossbow Arrow shot from Dog being able to hit Owner.
- (Fabric only) Fix Bed Dogs failed to set their Sleep On Cooldowns upon Sleep Successful.
1.18.52 - 20th May 2025
- Improve Dog Bed Recipe perforamnce.
- Fix edges cases where Dog Bed Recipes can block other recipe from being crafted.
1.18.53 - 21th May 2025
- Option to Trust Third Party Storage (see Disclaimer in config). This, when enabled, will allow Mob Catcher mods to work on DTN Dogs.
- Option to allow DTN Dogs to eat all food (see Disclaimer in config).
Some DTN Agricultural Items is now Compostable.
[Rice Grains, Uncooked Rice, Soy Bean, Dried Soy Bean, Paddy Rice, Soy Pods, Dried Soy Pods, Miso Paste, Koji]
Dog Angry Hurt Sound (Re-interpreted as Death sound) will not play if the dog was
being rapidly hurt prior to being killed.
- DTN Dog Eddible Food now properly display their nutrition value.
- (Fabric only) fix Soy from Dog kills chance being too common and not being the same with Neo/Forge
1.18.54 - 25th May 2025
- Added White Variant of Upright Piano.
Dog Farming Behaviour in Doggy Tools Improvements:
Dog can now harvest/plant any Crops, even modded ones. Any farmable seeds can be placed in the Dog's
toolbar to signify which Crops you want it to harvest/plant.
You can optionally tell the Dog to plant a different seed from the one it is harvesting by placing that
Seed right after the harvesting one in its toolbar.
Any Hoe can now be placed in the Dog's toolbar to signify it to farm.
Dog will now consume less durability from the Hoe when farm.
Farm AI improve: Fixed uneccessary delays between harvest. In other words, they will now harvest quicker.
Farm AI improve: Dogs will now prioritize the nearest farmable blocks when search.
Farm AI improve: Increased the radius that the Owner need to be within for the Dogs to keep
farming
Farm AI improve: (Configurable) Allow Wandering Dogs to farm even without Owner in distance.
===
Mob Retriever can now pickup non-tamed Tamable Mobs.
Dogs will now also automatically eat raw meat in its inventory and Food Bowl but they will
prefer cooked ones.
Changed Config option: doggy_tools_projectile_pass_allies -> doggy_tools_bow_vanilla_proj
Option to clear the Dog Bed Model cache upon Tag Update on Client Side.
Add Hope to Doggy Spin World Load Icon.
- Fix Dog Owner Push Avoid failed to work.
- (Neoforge only): Fix Rice Mill render Bounding Box.
1.18.45 - 31th March 2025
DogMood and the new Vanilla Dog Sounds initial implementation and interpretations
DogMood:
- Dog currently will have three mood state: Happy, Sad and Neutral
- Dog will mostly be in the neutral state.
- They will occasionally and randomly enter the other state for a random amount of time. The time will mostly be around a normal amount but have a relatively small chance to be significantly longer.
New Vanilla Dog Sounds Interpretation:
- We decided to not go with vanilla's static personality implementation and provided our own interpretation.
- Ambient Sound:
- Influenced by dog's mood.
- Perfect Neutral/ Augmented Neutral/ Sad/ Happy
- Hurt Sound: Chain Hurt Sound/ Light Hurt/ Heavy Hurt.
- Other sounds: Death Sounds, Injured Ambient, Serious Growl, Sniff, Sneeze, Greet Whine, Jealous, Down The Hole,...
- Ambient Sound:
- Config Option to assign a random Vanilla Dog Variant to a newly trained DTN Dog upon being trained from a Vanilla Pale Wolf instead of the Pale one only.
======================================================
#DogHurtSounds now follow Dogs when being played. #DogInventoryScreen now also gets Slots' Color from Locator Orbs (Non-dyeable) and Thicc Collars. Locator Orbs will be prioritized. #You can now Allow/Disallow Flying on Flying Furball dogs. #Dogs now go back to where they previously sit after Begging Owner for Attention (Petting)
======================================================
- Avoid Crashes when trying access DogLocationStorage upon ServerStopped.
- Avoid Crashes related to uninitialized DoggySpinModel.
- HOTFIX: PackPuppy Dogs having access to locked inventory slots (unlocked at higher level) when collecting nearby items.
- HOTFIX: Pillow Paw Dogs already got fall immune at level 1




