-Backport version 0.1.12 to 1.20.1
-Forge port
-Backport version 0.1.12 to 1.20.1 fabric
-Fixed a bug that waterlogged block may cause misjudge upon falling.
-Further refined detection logic.
-Fixed a bug that waterlogged block may cause misjudge upon falling.
-Further refined detection logic.
-Neoforge port
-Fixed a bug that waterlogged block may cause misjudge upon falling.
-Further refined detection logic.
-Fixed the bug that multiple animation trigger will cause which to slow down and replay abnormally.
-Fixed the bug that client packet distribution is incorrect on serverside.
-Updated PAL to 1.1.0
-Added config support for animation speed.
-Slightly made the animation smoother.
-Added new config: Animation Trigger Depth.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
-Updated to 1.21.8
-Added config support for animation speed.
-Slightly made the animation smoother.
-Added new config: Animation Trigger Depth.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
-Changed the thread manipulation to fixed thread pool for better compatibility.
-Added config support for animation speed.
-Slightly made the animation smoother.
-Added new config: Animation Trigger Depth.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
-Changed the thread manipulation to fixed thread pool for better compatibility.
-Neoforge port
-Added config support for animation speed.
-Slightly made the animation smoother.
-Added new config: Animation Trigger Depth.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
-Changed the thread manipulation to fixed thread pool for better compatibility.
-Updated to 1.21.10.
-Exchange the old thread async manipulation to fixed thread pool for better compatibility.
-Replaced animation dependency lib.
- Now use Player Animation Library.
-ISSUE: Multiple animation trigger may cause it to slow down and replay abnormally. This only occurs in 1.21.10, and will be fixed in the next release.
-Backport to 1.20.1
-Fixed config screen, refined detection logic
-Fixed asyc tickling for sound manager.
-Now normal dive animation will trigger if you drop into lava with fire res effect.(Thanks to oatko~)
-Neoforge port
-Fixed asyc tickling for sound manager.
-Now normal dive animation will trigger if you drop into lava with fire res effect.(Thanks to oatko~)
-Added support for multiplayer animation visibility
-Redesigned network payload registry.
-Optimized event trigger.
-Neoforge port
-Added support for multiplayer animation visibility
-Redesigned network payload registry.
-Optimized event trigger.
-Neoforge ported version for 1.21.1
-Please make sure your neoforge fml version is higher than 21.1.203 or unexpected crash may occour!
-Fixed a minor payload distribution issue.
-Release version
-Implemented config support. You can now customize the animation trigger sensitivity & height detection.(via modmenu & cloth config)
-Added lava diving animation.
(Or I shall say death animation ?
Unless u got fire res ( •́ _ •̀)?)
-Fixed thread related bugs.
-Added lang.
-DeltaY spped now has an exceedable limitation to trigger the animation. This can to some extent alleviate the misjudgment caused by jumping across water.
-Optimized the judgement



