- fixed for newer tfc versions, i dont think itll work for older versions now sorry but i havent tested
- added large stone bricks, crafted like regular bricks except instead of a brick item it uses smooth stone, test it out!
- columns now act as supports with a 9x9x2 area, only supporting 1 block above and the layer on the same level as the column, since they cant collapse like supports and are super compact. should make for nice cave bases
Did a rewrite of the metal gates block class since it was bad
1 new wood variant:
Panels - Same uses as planks, can be rotated
Removed much of the log spam
Added concrete revamp New concrete fluid needed to make smooth concrete, concrete slabs, or cinder blocks Slabs and bricks are made with molds All paintable either in barrel or with a paintbrush
Miscellaneous fixes that I forgot
Added metal powders - can be melted into 25 mb of their respective metal, made from grinding ingots in a quern Leaded glass batches are now craftable, same recipe as their regular counterparts but with lead powder instead of lime
Fixed the NoRocks version not spawning any ores at all Fixed the new rocks ore deposits not having loot tables
-Changed package namespace from redstoneguy10ls to ankmaniac
Download alternate subfiles instead to disable new ores and/or rocks from generating
Fixed crash when joining servers with mod installed Fully implemented panning and sluicing for dfc stone type deposits (didnt test it tell me if its broken) fixed random broken recipes and loot tables
Added new 3 new glass variants, one new type
Bricks Tiles Leaded - Uncraftable for now Foggy Glass
Fixed many bugs and tweaks
Broken mineable/pickaxe tag - again Other bugs I forgot sorry Reduced ore spawns even more Removed lithic addon stone variant recipes (theyre mine but redundant and slightly worse)
Added painting Added smooth plaster and plaster pillars Added paintbrush Added gypsum powder and plaster fluid
Painting is done by right clicking on a appropriate block with a bucket of fluid in the off hand and a paintbrush in the main hand.
Removed ceramic tile walls - should alleviate ram usage by a lot
Ton of bug fixes I forgot to write down
Small brute force fix for duplicate fluid registrations with other mods metals
Implemented new metal block variants: • Bricks • Cut • Smooth • Pillar
Implemented new decorative metals: • Alumina • Aluminum • Lead • Pewter • Platinum
Added 4 new ores: • Bauxite • Galena • Native Aluminum • Native Platinum
Added worldgen for all ores
Modified the recipes of the base metal plated blocks to give 4 blocks per ingot, and the melting recipes to return 25 mb of metal instead of 100. This pattern exists for all new variants too.
Fixed a typo in the loose rock type tags - thank you sub2i1 ❤️
probably some other bugs too i forgot
known issues - didnt implement loot tables or recipes for panning or sluicing yet
First Modrinth version
Too much to list
worldgen works with all rock types
registered all rock type decorations
registered all ores
filled them into all the tags
overwrote all vein spawns to include the new rock types
lang entries for all the blocks
all blocks should be in the creative tab. except for gates. theyre still registered and craftable i just forgot sorry
updated the load order (thanks ee ♥ )
added walls to the walls tag - thanks mrqqn ❤️
made fusionctm a required dependency - thanks pumpkin bot
❤️ regex ❤️



