- New textures for all the pipes. Note that the UV mappings changed, so existing custom textures will no longer work. Existing custom configs also need to be updated to use the new texture names (tiny/small/huge pipe variants now have their own sprites).
- Added a section to the config file for automatically generating pipe up/down conversion recipes.
- Adjusted the hue of the new item pipe textures.
- Added a section to the config file for automatically generating pipe up/down conversion recipes.
New textures for all the pipes. Note that the UV mappings changed, so existing custom textures will no longer work. Existing custom configs also need to be updated to use the new texture names (tiny/small/huge pipe variants now have their own sprites).
[1.7.10] Better compatibility with shaders on 1.7.10.
- AE2 integration changes: now allows attaching cables to the lateral sides of parts (buses & terminals) rather than just the back sides of them.
- Fixed pipes can't attach to some oddly shaped blocks.
- Grid patterns now exclude points that are too close to blocks, to prevent accidentally placing pipes touching a block but not actually attached to it.
[1.21.1] Fixed crash after updating to NeoForge version 21.1.193.
- AE2 integration changes: now allows attaching cables to the lateral sides of parts (buses & terminals) rather than just the back sides of them.
- Fixed pipes can't attach to some oddly shaped blocks.
- Grid patterns now exclude points that are too close to blocks, to prevent accidentally placing pipes touching a block but not actually attached to it.
[1.20.1] Fixed pipes sometimes don't have shader shadows since version 1.11.2.
- AE2 integration changes: now allows attaching cables to the lateral sides of parts (buses & terminals) rather than just the back sides of them.
- Fixed pipes can't attach to some oddly shaped blocks.
- Grid patterns now exclude points that are too close to blocks, to prevent accidentally placing pipes touching a block but not actually attached to it.
Adjusted the visibility threshold of grid pattern points.
- AE2 integration changes: now allows attaching cables to the lateral sides of parts (buses & terminals) rather than just the back sides of them.
- Fixed pipes can't attach to some oddly shaped blocks.
- Grid patterns now exclude points that are too close to blocks, to prevent accidentally placing pipes touching a block but not actually attached to it.
[1.20.1] Fixed pipes sometimes don't render when Cosmic Horizons is installed.
[1.12.2] Fixed glitchy HUD rendering when StellarCore's HUD caching is enabled.
- Fixed a rare case where pipes in a chunk won't tick if the chunk got loaded too early.
- Fixed pipes sometimes fade out into sky's color as if they're near render distance.
- Pipe ends that are attached to blocks can now be moved using the curve editing radial menu: you can now either reattach a pipe to another block while preserving its configurations, or detach a pipe from block.
- Adjusted the texture mapping of pipe joints.



