Changes & Fixes
- Fixed Pokemon retaining their glowing effect in a clientside environment after being caught
- Added
/csa glow clearto clear the glow cache if this fix still doesn't work
New Features
- Added
alertAllHA - Added debug tool for alerts (
debuginmain.json)
Changes & Fixes
- Fixed
alertAllShiniesfalsely alerting things even whenalwaysAlertwas disabled
New Features
- Added Journeymap compatibility! Alerts can now create waypoints and automatically delete them when the Pokemon is caught/despawns. You can enable this in your Pokemon configs.
- Added config option to disable despawn messages
Changes & Fixes
- Made Pokemon configs support dex ID numbers
- Fixed alternate forms incorrectly alerting false Hidden Ability alerts
- Fixed some characters (e.g.
<,>, and any other HTML formatting) being converted to unicode when the config was saved
-Fixed incompatibility with Cobblemon: Path to Legends
-This fix is a new server config option called enableSpawnCommandAlerts. Setting this to false (default value) will make Pokemon spawned via command not broadcast alerts. You can reenable this option if you are playing vanilla Cobblemon, or if the addons you are playing with already worked before with CSA.
Updated to Cobblemon version 1.7.0
-Fixed Hidden Ability alerts triggering an alert even if alertHiddenAbility was set to false
-Changed Pokemon with only 1 ability to not trigger Hidden Ability alerts
-Fixed sounds without namespaces throwing exceptions and added an error message which says how to fix it
New Features
- Added alerts for Starter Pokemon
- Added Hidden Ability alerts and dynamic replacements
{HA} and {HA_unformatted} - Added filter by min and max level for alerts (applies to all alerts)
- Added the ability to click on alerts to make the alerted Pokemon glow, and an
autoGlowfeature for Pokemon configs
Changes & Fixes
- Renamed commands to begin with
/csainstead of/cobblemonspawnalerts - Changed alert sounds to require a namespace in addition to the path to allow sounds from any other mod to be used in alerts. This is a breaking change. Example of how to fix this:
cobblemonspawnalerts.your_sound_here-->minecraft:cobblemonspawnalerts.your_sound_here. This does not require any changes to your existing resource pack.
-Fixed custom sounds not working properly due to an oversight
-Added custom sound support for Pokemon spawned via IV/EV hunting
-Added nearestPlayer display option and dynamic replacements for it: {nearest_player} and {nearest_player_unformatted}
-Fixed alerts always using default EV yields (i forgot to remove something from when i was testing...)
-Fixed incorrect biome for global alerts for clients that were too far away



