Added:
- Added pestle and mortar
- Added sculk bone meal
- Added headmounts and trimmed headmounts for the warden
- Added sulfuric acid
- Added sulfur to the c:sulfur tag
- Added blood puddle spread
- Added mob skeletons and use of acid bottles
- Added entity tags
Fixes:
- Fixed salt block not dropping salt
- Fixed creeper leg cooking recipe
- Fixed raw creeper leg having cooked instead of raw in name
- Fixed wet rag not being able to clean blood puddles
- Fixed butcher enchant not causing carcasses to drop
- Fixed oak butcher table drop
- Fixed gold and diamond hacksaw recipes
Changes:
- Removed icey bone to bone meal recipe, now requires the pestle and mortar
- Removed the butchers enchant restriction to bows and crossbows only
- Renamed butchers enchant from 'butchers touch' to 'butcher'
- Water now removes blood the same way water removes crops
Added:
Added missing salt generation config option Added missing rag icon when using the skin rack
Fixes:
Fixed ragdoll cat item IDs Fixed blood bottle and infected blood bottle deducting 2 instead of 1 from stack when consuming Fixed blood bottle and infected blood bottle not having drinking animation Fixed blood bottle and infected blood bottle not being always consumable Fixed broken rag Fixed meat grinder using all blood bottles in slot when crafting blood sausages
PLEASE READ CAREFULLY BEFORE UPDATING - DO NOT UPDATE UNLESS YOU ARE READY TO LOSE ALL BLOCKS/ITEMS FROM BUTCHERY
Butchery being an Mcreator mod relies on some plugins, one of these plugins is Geckolib. Sadly due to some unforeseen circumstances the Geckolib plugin is no longer being maintained, because of this I won't be able to update the current version of Butchery anymore. This has lead me to completely re-create the mod from the ground up, removing the need for Geckolib. This does also mean I am able to update to the latest versions of Minecraft a lot quicker, as soon as they're supported by Mcreator.
Updating to this latest version WILL REMOVE ALL BLOCKS AND ITEMS in your world. ONLY UPDATE IF YOU ARE READY TO LOSE ALL CURRENT BUTCHERY ITEMS AND BLOCKS. As mentioned above this will be the first and last time this happens. (You may need to remove the current Butchery mod jar as it's named differently to this new version)
Added:
Added more material variants for skinning knives and hammers Added more animal skins Added advancements Added 2 more versions of the hook (can now be placed on and below blocks) Added butcher villager trades Added wooden butchers tables Added ability to extend butchers tables to 2x1 Husks now bleed sand not blood Added zombie organs Added counter and display types for every vanilla wood variant Added Endermite Added Iron Golem Added rotten organs for zombies and other zombified mobs Added butchers coin rewards - rewards a random item from a loottable defined in the config. (Default: End City Treasure) Added variants for each vanilla wood type for the counter blocks and display blocks Disguises can be recycled into leather and string on the crafting table JEI Integration Copper tool variants Added hacksaws Butchering is now affected by Looting enchant (excluding head drops and carcass drops)
Fixes:
As this is a re-make of Butchery any issues should have been fixed but some new ones may appear.
Changes:
Converted all Geckolib models to Java models to remove the need for Geckolib. Displays are no longer usable as storage Changed how weighted carcasses work. Small carcasses cause slowness 1 whereas larger carcasses cause slowness 2. These can be negated with strength potions. 1 level of strength potion negates 1 level of slowness, so a level 1 strength effect whilst holding a large carcass will only cause slowness 1 whilst active. Consuming a withered heart has a 25% chance of causing wither effect Taxidermy recipes converted to JSON recipes rather than hardcoded
- 1.21.4 Initial Release Please note this is the remade version of Butchery I am currently working on. Some features of the previous version do not exist or work in this version. The remake for 1.20.1 and 1.21.1 will be released soon.
- Fixed dragon smithing template loot table
Added:
- Added ability to drink blood bottles
Fixes:
- Fixed blood grates not filling up when set to other mods blood
- Fixed sausages being able to make sausages in the grinder
- Fixed being unable to craft sausages in the grinder with vanilla pork
Changes:
- Disabled invisibility when wearing disguises
- Changed brine solution recipe from crafting table to holding ingredients in main and off-hand and right clicking. (Hold a bucket of water in one hand and salt in the other, then right click.)



