- Fence gates can now be affected by redstone
- Mesh Blocks and Gold Mesh Blocks can now be powered to block items from going through them
Fixed crashes on specific circumstances when wire generated way too many block updates
- Removed the power handling fix for door types until we find a way to make it compatible with the current color system
No more positional and directional redstone!
- Redstone wire now uses the Alternate Current efficient and non-locational redstone dust implementation (toggleable with the
useAlternateCurrentgamerule) - TNT and door types now properly handle valid signals to activate/deactivate
- Redstone wire now properly sends updates when its direction changes
- Trapdoors no longer close when adjacent blocks are updated
- Updated to BTA! 7.3_01, backwards compatible with BTA! 7.3
- Fix broken monostable circuits, but break repeater activation when using
/setblock, can be toggled with theremoveInitialRepeaterUpdategamerule.
- Activator block now allows using seeds directly on farmland
- Improved support with other mods by removing overwrites
- Redstone no longer connects to all sides of the redstone pumpkin
- Redstone wire now uses the same checks to visually connect diagonally downwards than upwards
- Activator block bulk unlock/lock with middle click now only works when performed on an activator slot to allow for other middle click actions on the inventory
- Levers are now placed parallel to the player's view instead of perpendicularly
- Repeaters no longer send a 1 tick pulse when placed next to a powered block
- Fixed repeaters not sending block updates to the back when broken
- Replace an overwrite on
net.minecraft.core.world.World#getSignalwith a redirect to improve compatibility - Fix redstone ore not sending block updates when placed/removed



