- Vastly reduce main thread freezes when loading/unloading huge amounts of chunks by bypassing the lighting engine for fake chunks
- Add configurable delay to chunk unloading (default 60 seconds) so they do not need to be re-loaded when returning within the delay.
- Fix crashes due to thread-unsafe block entity initialization
- Add max render distance overwrite as config option (requires Sodium)
- Add singleplayer view-distance overwrite option (closes #2, closes #7)
- Add support for ingame config via ModMenu + ClothConfig (#2)
- Add basic config file (auto-reloads) for en-/disabling the mod (closes #2)
- Fix crash when connecting to server with port on Windows (fixes #5)
- Optimize chunk load/unload management
- Fix fake chunk loading becoming starved at high render distance
- Significantly reduce time spent on main thread for chunk loading
- Remove freezing on fake chunk loading thanks to the previous point and by spreading them out over multiple frame
- Reduce freezing on fake chunk unloading by spreading them out over multiple frame, though there is still one spike at the very end which I am unsure how to get rid of (light engine related)
- Fix invalid profiler.pop()

