- Functional update:
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You can now turn into multi-blocks such as doors, beds, 2 block plants and other blocks that place extra blocks after placement.
The mod supports multiblocks even more than 2 blocks, for example:
You can enable multiblock mode by clicking on the red button in the block configuration screen if it is available or by typing the command /blockmorph <blockstate> <player> true.
This function can be disabled in the mod parameters, parameter - advancedMode -
Now when you transform into an anvil you can deal damage to mobs when you fall:

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- Bug fixes:
- When opening the GUI of transformations immediately after entering the server, without opening the GUI of creative mode, the search in creative mode stopped working from version 1.20.1 and later
- Blocks with a voxelShape larger than 1x1x1, such as a fence, were not visible to the player collision system, which is why you could fall into the player block by standing on the top edge of a fence, gate, or other similar blocks.
- Other minor fixes.
- Updated on 1.21.4
- Updated on 1.21.4 neoforge-beta
- Fixed an important bug: when a player loaded chunks with a transformed player or entered the server, in some cases he could see Steve instead of a block
- Updated on 1.21.3
- Fixed an important bug: when a player loaded chunks with a transformed player or entered the server, in some cases he could see Steve instead of a block
Hotfix: playerDieAfterDestroy parameter did not work and the player always died even with the parameter disabled



