- Added distortion effect to walls
- change license to GPL-2.0
- Removed the "vivify support" April fools update
- Added the replay system
- ADDED VIVIFY SUPPORT!!! (april fools)
- hotfix for a bunch of bugs I missed in 0.4.4
- disabling bloomfog is now actually more performant than with it on
- Made object positioning significantly more accurate
- Fixed some crashes caused by chroma
- jpg/jpeg images will now auto-convert to png when maps are loaded so that you have less "image not found" icons
- V2 lightshows can now be loaded from the V3/V4 formats
- Walls now use chroma coloring
- Added a Minecraft heart health bar style. The health bar style can be changed in the player options menu
- Added quality toggles for
bloomfog,bloom,mirror, andsky fog. - Added a button the the song download panel to quickly open the download screen
- Fixed some crashes caused by chroma
- Fixed a perma-crash making 0.4.1 unplayable
- updated mod icon
- fixed vfx drifting with Vivecraft's smooth camera mirror
- Added player position locking via toggle in the player options menu, or with the new keybinding (default "X")
- default pause keybinding has been changed to "C"
- Fixed saber trails being zig-zagged
- Added missing language translation for fpfc toggle
- Added Bloomfog and other post-processing effects
- Added
No BombsandNo Wallsmodifiers - Added a reflective mirror block. This block reflects lights and game objects when placed at y=-1 (top of block at y=0.0)
- Fixed saber trail clipping the in-game HUD and score displays
- Walls were slightly off-center, so they've now been centered
- Moved the in-game HUD slightly to prevent Z-fighting with the health bar and the runway
- Added keybinding (default "V") to toggle FPFC mode
- Added
/centercommand as a shorthand for/tp @s 0.0 0.0 0.0 0 0 - Added credits panel and contributors screen
- Added "Report bugs" button to the song select panel
- Added
/environmentcommand to generate or remove environment structures- use before playing a map to avoid having the lag spike happen while in the map
- Lengthy song titles now shrink to fit instead of overflowing
- Fixed a bug where cover art displays the missing texture sometimes (black/magenta checkered square)
- Fixed ring light rotation propagation
- Added The rest of the lights from the "The First" environment
- Adjusted light positions in the "The First" environment
- Added system for environment block structures to auto-paste into the world based on map and settings
- gamerule DoMobSpawning will now default to false in flat worlds (to stop bats from spawning in the new environments)
- new setting to disable environment pasting
- a few other rendering tweaks and fixes
- Added Lightshow V2 support
- Added most of TheFirst Environment
- increased runway length when generating a new world or using
/playareacommand DoWeatherCycleandDoTraderSpawningnow default tofalsewhen generating a new world
- Fixed controller rotation offset system
- Fixed sodium support
- Automated setup process when making a new world (or joining an existing world made before 0.2.0)
- Added Player Options to the in-game HUD:
- Reduced Debris
- Particles
- Saber Trail Intensity
- Show Player Arms
- Hide Hotbar
- Added health system
- Added Controller options menu to adjust offset position/rotation
- Made light tiles glow.
- Improved how walls look.
- Updated the default saber position to one that is hopefully more comfortable for most people.
- fixed some older maps (ish)
- new settings for trail intensity, reduced debris, and particles.
- Added modifiers UI with the speed modifiers
- Fixed some rendering bugs.
- Fixed a crash caused by the beatsaver download system
- Added
/playareacommand to generate playarea (requires operator privileges) - Muting and unmuting of vanilla music when a beatmap starts and stops
Current Features
- Download maps from beatsaver
- Mostly accurate scoring
- Built-in Noodle Extension support
- Built-in Chroma support
- Decorative blockset



