- Tooltip Menus
- Overhauled controls to insert/remove items
- A Right-Click or Ctrl-Click opens a tooltip where the mouse is used to move items
- In Lunch Boxes, Alchemy Bags, and Quivers; MWheel Scrolling selects an item to use
- Overhauled hidden
chest
trait to look simmilar tobundle
traits
- Placing Backpacks
- Hanging snaps to where 4 corners are supported
- Placing upright moves to be fully supported on the block
- Failure to place due to space happens much less often
- Selecting Items
- Middle Mouse on a item in the inventory pulls matching items from the Backpack to cursor
- Holding a Quiver, Alchemy Bag, or Lunch Box and using the scroll wheel cycles the selected item
- Quivers can be used anywhere in the inventory and are no longer worn on the Back
- Lunch Boxes & Alchemy Bags show the selected item when hovered or held
- Quivers show the selected arrow's amount
- Scrolling to select an item loops once scrolled past the end of the list
- Traits & Components
- Removed
beansbackpacks:equipable
component - Removed
beansbackpacks:placeable
component - Added
beansbackpacks:backpack
trait- Combination of
bundle
,placeable
, &equipable
components
- Combination of
- Added
parent
field to Reference Traits- Takes an existing
trait_id
for the current Reference Trait to overlay ontop of
- Takes an existing
- Added
beansbackpacks:filter
which whitelists item's allowed onto the storage- Works in a Reference too
- Removed
- Bug Fixes
- Looking away from a block while trying to place a backpack right-clicks that block and cancels itself
- When opening the Smithing Screen, the Armor Stand started the wrong way
- The eating sounds from the Lunch Box depended on the first item, not the selected item
- Alchemy Bag particles now take the player's momentum when used
- In NeoForge, the tooltips for equipables were not appearing
- Miscellaneous
- Changed
keep_backpack_on_death
config from true/false for clarityAlways
: always keeps the backpackNever
: always drops the backpackKeepInventory
(default): keeps/drops the backpack according the KeepInventory gamerule
- Removed ticking methods which traits no longer used
- Changed
- Burlap Sack Block
- Backpack-like storage block
- Holds 16 Stacks
- Crafted with Stripped Bamboo + String
- Backpack Balancing
- Iron & Gold Backpacks now hold 9 stacks (previously 8)
- Netherite Backpacks now hold 16 stacks (previously 12)
- Config Features
- Completely removed "Features" (too much bulk)
- Miscellaneous
- Added "beansbackpacks:display" Item Component to redirect an item's model
- Added "display" field in "beansbackpacks:references"
- Fixed Leather Armor not rendering with any color
- Major Shorthand Changes
- The Shorthand has been seperated to the stand-alone mod "Beans' Toolbelt"
- Opening your world will send a warning message to install Beans' Toolbelt if any save data is found.
- Beans' Backpacks will hold onto the Shorthand's data until Beans' Toolbelt is installed.
- Controls
- You must now hold [Sprint] + [Use] about 0.5s to place a backpack
- Using a empty backpack in your hand while wearing a filled one will not longer swap backpacks
- Quickly moving items into the Backpack with CTRL will no longer move it to the backpack in your hands
- Miscellaneous
- Removed all Experimental Features
- Subtle re-texture of the Leather Backpack item to appear a simmilar color to when placed
- Major Shorthand & Tool Belt Changes
- The Shorthand & the Tool Belt have been merged into the Shorthand
- Equipping a Tool in any Shorthand Slot works like the Tool Belt
- Removed the Secondary Shorthand Key
- Pressing the Shorthand Key now activates the Shorthand
- While active, scroll the mouse to select a different tool
- Disabled Rendering of the Shorthand on the Player
- The Shorthand can be extended through meeting specific advancements
- Entering the End
- Reaching Level 30
- Read the updated documentation
- Config
- Added Client Config Option
shorthand_control
(more) - Added Common Config Option
extend_shorthand_by_advancement
(more) - Removed
tool_belt_hud_visibility
- Removed
disable_shorthand_render
- Removed
tool_belt_additions
- Removed
allow_shorthand_weapons
- Removed
keep_tool_belt_on_death
- Renamed
tool_belt_break_items
toshorthand_breaks_tool
shorthand_breaks_tool
is now modifiable on the Client
- Added Client Config Option
- Miscellaneous
- Vanilla Conduit Power's mining speed increase now stacks with Haste
- Updated the textures for Iron & Gold Backpacks
- Bugs
- Right Clicking while using the Shorthand's auto equip now unequips the tool correctly to use items on your first click
- The Creative Mode Screen now correctly clears the Shorthand Slots and no longer creates ghost items
- If the player is loaded on a server with an invalid selected slot, that slot gets clamped
- Major Changes
- The Feature "Backpacks Expirments" is no longer enabled by default
- Disables Expirmental Items; Copper Leggings, Vial o' Experience, Bulk Bundle
- The Feature "Backpacks Expirments" is no longer enabled by default
- More Utilities
- Compasses, including Respawn & Lodestone linked, display a hud element
- Clocks display a hud element
- Conduits
- Grants Conduit Power I while in water or anywhere while raining
- Equip 2 Conduits for Conduit Power II
- Ominous Banners
- Grants Bad Omen I for 5 minutes
- Condumed when entering Villages or Trial Chambers
- Each Utility has a unique model when equipped
- Overhauled Backpack Menus
- Players can access their entire inventory while in the backpack screen
- Shift, Ctrl, Q to Drop all work with these screens
- Use Shift on Bundles in the Inventory to move items to the Backpack
- Miscellaneous
- The "Copper Backpacks" Feature's resources have been seperated from the base resources
- Added Utility Slots to Backpacks
- Leather, Iron & Gold Backpacks add 1 Utility Slot
- Netherite Backpacks add 2
- Utility Slots activate unique upgrades while the desired item is equipped
- Rockets: While flying with an elytra, pressing jump will give you a boost
- Totems: Upon death, the totem will save you
- Spyglass: Pressing
B
will zoom in - More to come! Check out this to leave any suggestions
- Config
- The Back Slot is now movable in the Client Config
- Added the Copper Backpacks Feature to the Features page
- Miscellaneous
- Tweaked the vanilla spyglass overlay
- Fixed a bug causing Minecraft to crash while opening the creative inventory with trinkets installed
- Shorthand
- Weapons are no longer allowed to be equiped in the shorthand
- If a tool is not found in the toolbelt, the shorthand is searched and equipped
- Combined the shorthand and toolbelt slots to the right side of the inventory
- The Shorthand's max size has been reduced from 8 to 4
- The Tool Belt's max size has been reduced from 8 to 5
- Read more about the changes to the Shorthand here <---
- Config
allow_shorthand_weapons
: allows for weapons to be equiped in the shorthand agiandisable_equipable_render
: disables equiped backpacks from renderingdisable_shorthand_render
: disables the shorthand from renderingdo_nbt_stacking
: allows simmilar items with different nbt to stack
- NBT Stacking
- Items with simmilar nbt such as renamed items or bee hives can now be stack
- Items can only stack this way by the player in the inventory or on pick-up
- Disabled by default. Set
do_nbt_stacking
totrue
in the common config
- Bugs
- Fixed crash with Scorchful mod (thanks for the help TheDeathlyCow!)
- Major Changes
- Hidden many "half-baked" items under the new Feature "Backpack Experiments". Enabled by default but this will change soon.
- Config
- All config now saves to sub-directory
.../config/beansbackpacks/
- Added Client option
tool_belt_hud_visibility
(read more) - Added new config page "Features"
- All config now saves to sub-directory
- Fixes
- Adjusting the sizes of the Tool Belt and Shorthand now update correctly on load
- Config on the Server was not loading
- Adjusted how Allay hold Backpacks