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The audio volume limit has been removed; you can now increase it to a maximum of 400 (this is especially useful for audio that is very quiet).
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All changes made in the official version are included.
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A new feature has been added: automatic keyframes. Now you can animate at the tick/second you want without having to manually set it! (This feature is activated in the BBS settings.)
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A bug with the item panel that caused a crash has been fixed.
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Trails have been fixed; they now work correctly and are not distorted by the camera. (Many thanks to bay4lly/1221 for fixing this.)
- A new feature has been added: automatic keyframes. Now you can animate at the tick/second where you want to animate without having to set it manually! (This feature is activated in the BBS settings.)
After so many betas, tests, bugs, etc.,
I can declare version 1.21.1 an official release for BBS CML EDITION!! It's now over 95% functional!!
Why 95%? Well, this is because I couldn't fix some bugs, as I was getting nowhere and only making things worse. For example, with the trail model, I couldn't fix a bug that caused trails to react every time you moved the camera. I implemented a temporary solution that makes it work correctly except when using free rotation in the film editor. There are also a few other bugs that are present but don't affect anything beyond the visual aspect; you'll notice them soon.
Now, regarding shaders, in version 1.21.1 I tested several shaders, and not all of them are currently compatible. So, here's a list of compatible shaders:
Complementary: This was the shader I used for testing throughout, and I can say it's the most compatible with 1.21.1.
BSL: It's compatible, but you must disable the advanced materials option, as it corrupts model textures for some reason.
These are the shaders I've tested and recommend using so far. If you find other shaders that aren't compatible, you can use the ones I mentioned.
That's all for now. Enjoy 1.21.1!

- the particles have started working again
- Disabling "visible" now hides the shadow.
- Fixed a bug that caused duplicate bones when using anchor text (such as #origin appearing).
- Includes changes made in the official version.
- Now replays cast shadows when using shaders
Changes:
- Fixed replay transfer when moving them from the camera
- Fixed a bug with the model block
- Reactivated PBR textures with Iris 1.8 (works with some shaders, such as Complementary; BSL is not yet compatible)
Quick update due to an error I didn't notice. Here's the update log:
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Fixed an issue when using the anchor time track: for some reason, it wasn't rotating in sync with the replay it was anchored to.
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Added a new feature to the audio clip: You can now adjust the audio volume to your liking.
- Gizmo settings were adjusted following the official BBS 1.7 update.
- All changes from the official version were added.
- Some issues in version 1.21.1 were fixed.
- Gizmo settings were adjusted following the official BBS 1.7 update.
- All changes from the official version were added.
- The Iris version has been updated; BBS can now be run with Iris 1.8 and Sodium 0.6.
- Particles have been partially fixed.
- Curved shaders are working again.
- Compatibility with NeoForge has been tested (using the Sinytra Connector).



