Version 1.0.0 build 2
Rendering and ray tracing
- Disabled multithreaded ray tracing by default to improve stability on affected systems.
Visual effects and block interaction
- Reduced the number of particles while increasing their size to keep impacts readable and improve performance.
- Corrected block break flags so explosions and other destructive effects update blocks correctly.
Compatibility and technical
- Updated required dependency versions to match the current 1.21.1 platform.
- Merged the 1.21.1 branch with the latest upstream code to keep the mod in sync with the platform.
- Removed a leftover debug log line from the code base.
- Fix configuration (server did not launch)
- Remove debug lines in code that were accidentally kept
Ballistix changelog
Version 1.0.0 build 0
Explosions
- Fixed sonic and hypersonic explosion behaviour
- Resolved several additional explosion related issues including tracker issue 195
- Synchronized lasting explosion tick counts with the client so visual and server side timing agrees
- Reduced nuclear explosion radiation radius so the aftermath calculation completes in a reasonable time
Missiles and weapons
- Fixed a case where the y value missile failed to explode tracker issue 188
- Addressed further missile and ordnance defects tracker issues 112 176 and 177
Control panels and user interface
- Fixed a crash when items are inserted into control panels tracker issue 190
- Corrected electricity capacity values reported in control panels
Configuration and technical
- Added missing getter modifiers required by the new configuration settings
- Updated ignore rules for the repository
- Added source attachment to the Maven build and switched to a local Maven configuration
- Merged the 1.21.1 branch into this release to keep it in sync with the current platform
- fix VLS not firing from Laser Designator
- fix Z coordinate being reset on T1 Control Panel GUI
- fix GUIs not working past x/z = 32768
- fix VLS not firing from Laser Designator
- fix Z coordinate being reset on T1 Control Panel GUI
- fix tooltip for T3 silo listing max launch tier at tier 2
- fix Z coordinate issue with T1 Silo
- fix crash with Thermobaric, Antimatter, and Large Antimatter explosions
- fix Laser Designator not being able to launch non-tier 3 silos and VLS
- fix tooltip for T3 silo listing max launch tier at tier 2
- fix Z coordinate issue with T1 Silo
- fix crash with Thermobaric, Antimatter, and Large Antimatter explosions
- fix Laser Designator not being able to launch non-tier 3 silos and VLS
- fix Virus effect not properly spreading
- Added Cluster Missile. Splits into 5 warheads on final decent. Can only be launched from T3 silo
- Implemented Endothermic and Rejuvination explosives
- Added Exothermic, Anti-Gravity, and Infestation Explosives
- Renamed Scanner to Jammer
- Tweaked Contagious Explosives to be like ICBM version
- Made Debilitation Explosives Tier 1
- Added ability to disable turrets from targeting entites; this has the slight drawback of resetting all turrets to targeting all living entities. This is a one-time occurance however.
- Made explosives able to be activated via dispensers like Vanilla TNT
- Added Air-Raid siren
- Added Proximity Detector
- Added Guidebook section on all explosives
- Tweaked config values




