- Fix lightmap optimizations breaking the darkness effect
- Change Github link to my new username
imthosea(old link will redirect for the foreseeable future i hope) - Fix mods that add custom player mods being incompatible with entity renderer optimizaations
- Make
enable_remove_redundant_fov_calculationsincompatible withcamera_lock_on - (1.20.5-) Make
enable_entity_flag_cachingincompatible withbiomeswevegoneandperformant - Make both
enable_entity_renderer_cachingandenable_block_entity_renderer_cachingincompatible withlazyyyyy(I fell asleep writing that)
By the way I hate the number "2.2.2". Somebody report bugs so I can bump to 2.2.3 asap.
- The 1.21.2/1.21.3 jars now also work on 1.21.4
- Loading on a Forge/NeoForge server now prints a proper error message instead of crashing
- Lightmap caching is now marked as incompatible with Polytone
Note that this is a reupload on Modrinth-I mistakenly uploaded the fabric-only jar for 1.21.2-21.4 previously.
3/25/2025: (Wait it's already almost April?)
- Mark 1.21.5 as compatible
- The 1.21.2/1.21.3 jars now also work on 1.21.4
- Loading on a Forge/NeoForge server now prints a proper error message instead of crashing
- Lightmap caching is now marked as incompatible with Polytone
- Port to 1.21.2
- Mod Menus:
- Add mod icon to Fabric Mod Menu (PR)
- Add mod icon to Forge/Neo Mod Menu
- Link Website/Issues buttons on Fabric Mod Menu
- Activate config screen buttons on Fabric/Neo mod menus (it will open the config file)
- Marked entity renderer optimizations as incompatible with:
- BedrockSkinUtility
- SkinShuffle
- This seems to be the cause of a lot of problems...
- Override with
ignore_mod_incompatibilities
- Config version 4:
- Rephrase comments
- The game will now crash if the config is invalid instead of showing a pre-title-screen warning.
I just can't catch a break can I.
- Fix an issue where light/sky colors wouldn't react to time properly
HOPEFULLY no more critical issues after this-then 1.19 versions won't receive any more updates.


