v3.0.10
Bug Fixes
- Resolved an issue where the animation controller incorrectly defaulted to
Lineareasing when thesetEasingTypemethod was not explicitly overridden at the controller level.- It now defaults to
null, ensuring that easing types defined in the JSON are used as intended.
- It now defaults to
v3.0.10
Bug Fixes
- Resolved an issue where the animation controller incorrectly defaulted to
Lineareasing when thesetEasingTypemethod was not explicitly overridden at the controller level.- It now defaults to
null, ensuring that easing types defined in the JSON are used as intended.
- It now defaults to
v3.0.9
Bug Fixes
- Resolved an issue where the animation controller incorrectly defaulted to
Lineareasing when thesetEasingTypemethod was not explicitly overridden at the controller level.- It now defaults to
null, ensuring that easing types defined in the JSON are used as intended.
- It now defaults to
v3.0.10
Bug Fixes
- Resolved an issue where the animation controller incorrectly defaulted to
Lineareasing when thesetEasingTypemethod was not explicitly overridden at the controller level.- It now defaults to
null, ensuring that easing types defined in the JSON are used as intended.
- It now defaults to
v3.0.22
Bug Fixes
- Fixed an issue where keyframes would cause a crash if their index went below 0. The index now defaults to 0 when empty.
Credit to Collinvh for identifying and resolving the issue. - Fixed a problem where snapshots or queues being null would cause a crash. These are now safely skipped instead.
Credit to Collinvh for the fix.
Enhancements
- Partial Ticks Support:
- Added support for partial ticks in the
applyMolangQueriesmethod. The old version ofapplyMolangQuerieshas been made private and is marked for future removal to ensure streamlined functionality.
- Added support for partial ticks in the
New MoLang Queries
The following queries have been added:
query.head_pitch- Returns the pitch (vertical rotation) of the head.
query.head_yaw- Returns the yaw (horizontal rotation) of the head relative to the body.
query.hurt_time- Indicates the remaining time in the entity's hurt animation.
query.is_baby- Returns whether the entity is a baby (
trueorfalse).
- Returns whether the entity is a baby (
query.is_blocking- Determines if the entity is actively blocking (e.g., using a shield).
query.is_using_item- Returns whether the entity is actively using an item (e.g., eating or drinking).
query.limb_swing- Represents the position of the entity's limb swing animation (useful for walking or running effects).
query.limb_swing_amount- Indicates the speed or intensity of the limb swing animation.
query.in_air- Returns whether the entity is currently in the air and not on the ground.
query.item_current_durability- Provides the current durability of an item as a fraction of its maximum durability.
query.item_is_enchanted- Returns whether the item is enchanted.
v3.0.10
Bug Fixes
- Fixed an issue where keyframes would cause a crash if their index went below 0. The index now defaults to 0 when empty.
Credit to Collinvh for identifying and resolving the issue. - Fixed a problem where snapshots or queues being null would cause a crash. These are now safely skipped instead.
Credit to Collinvh for the fix.
Enhancements
- Partial Ticks Support:
- Added support for partial ticks in the
applyMolangQueriesmethod. The old version ofapplyMolangQuerieshas been made private and is marked for future removal to ensure streamlined functionality.
- Added support for partial ticks in the
New MoLang Queries
The following queries have been added:
query.head_pitch- Returns the pitch (vertical rotation) of the head.
query.head_yaw- Returns the yaw (horizontal rotation) of the head relative to the body.
query.hurt_time- Indicates the remaining time in the entity's hurt animation.
query.is_baby- Returns whether the entity is a baby (
trueorfalse).
- Returns whether the entity is a baby (
query.is_blocking- Determines if the entity is actively blocking (e.g., using a shield).
query.is_using_item- Returns whether the entity is actively using an item (e.g., eating or drinking).
query.limb_swing- Represents the position of the entity's limb swing animation (useful for walking or running effects).
query.limb_swing_amount- Indicates the speed or intensity of the limb swing animation.
query.in_air- Returns whether the entity is currently in the air and not on the ground.
query.item_current_durability- Provides the current durability of an item as a fraction of its maximum durability.
query.item_is_enchanted- Returns whether the item is enchanted.
v3.0.9
Bug Fixes
- Fixed an issue where keyframes would cause a crash if their index went below 0. The index now defaults to 0 when empty.
Credit to Collinvh for identifying and resolving the issue. - Fixed a problem where snapshots or queues being null would cause a crash. These are now safely skipped instead.
Credit to Collinvh for the fix.
Enhancements
- Partial Ticks Support:
- Added support for partial ticks in the
applyMolangQueriesmethod. The old version ofapplyMolangQuerieshas been made private and is marked for future removal to ensure streamlined functionality.
- Added support for partial ticks in the
New MoLang Queries
The following queries have been added:
query.head_pitch- Returns the pitch (vertical rotation) of the head.
query.head_yaw- Returns the yaw (horizontal rotation) of the head relative to the body.
query.hurt_time- Indicates the remaining time in the entity's hurt animation.
query.is_baby- Returns whether the entity is a baby (
trueorfalse).
- Returns whether the entity is a baby (
query.is_blocking- Determines if the entity is actively blocking (e.g., using a shield).
query.is_using_item- Returns whether the entity is actively using an item (e.g., eating or drinking).
query.limb_swing- Represents the position of the entity's limb swing animation (useful for walking or running effects).
query.limb_swing_amount- Indicates the speed or intensity of the limb swing animation.
query.in_air- Returns whether the entity is currently in the air and not on the ground.
query.item_current_durability- Provides the current durability of an item as a fraction of its maximum durability.
query.item_is_enchanted- Returns whether the item is enchanted.
v3.0.9
Bug Fixes
- Fixed an issue where keyframes would cause a crash if their index went below 0. The index now defaults to 0 when empty.
Credit to Collinvh for identifying and resolving the issue. - Fixed a problem where snapshots or queues being null would cause a crash. These are now safely skipped instead.
Credit to Collinvh for the fix.
Enhancements
- Bumped AW version from 1 to 2.
- Partial Ticks Support:
- Added support for partial ticks in the
applyMolangQueriesmethod. The old version ofapplyMolangQuerieshas been made private and is marked for future removal to ensure streamlined functionality.
- Added support for partial ticks in the
New MoLang Queries
The following queries have been added:
query.head_pitch- Returns the pitch (vertical rotation) of the head.
query.head_yaw- Returns the yaw (horizontal rotation) of the head relative to the body.
query.hurt_time- Indicates the remaining time in the entity's hurt animation.
query.is_baby- Returns whether the entity is a baby (
trueorfalse).
- Returns whether the entity is a baby (
query.is_blocking- Determines if the entity is actively blocking (e.g., using a shield).
query.is_using_item- Returns whether the entity is actively using an item (e.g., eating or drinking).
query.limb_swing- Represents the position of the entity's limb swing animation (useful for walking or running effects).
query.limb_swing_amount- Indicates the speed or intensity of the limb swing animation.
query.in_air- Returns whether the entity is currently in the air and not on the ground.
query.item_current_durability- Provides the current durability of an item as a fraction of its maximum durability.
query.item_is_enchanted- Returns whether the item is enchanted.
v3.0.9
Bug Fixes
- Fixed an issue where keyframes would cause a crash if their index went below 0. The index now defaults to 0 when empty.
Credit to Collinvh for identifying and resolving the issue. - Fixed a problem where snapshots or queues being null would cause a crash. These are now safely skipped instead.
Credit to Collinvh for the fix.
Enhancements
- Partial Ticks Support:
- Added support for partial ticks in the
applyMolangQueriesmethod. The old version ofapplyMolangQuerieshas been made private and is marked for future removal to ensure streamlined functionality.
- Added support for partial ticks in the
New MoLang Queries
The following queries have been added:
query.head_pitch- Returns the pitch (vertical rotation) of the head.
query.head_yaw- Returns the yaw (horizontal rotation) of the head relative to the body.
query.hurt_time- Indicates the remaining time in the entity's hurt animation.
query.is_baby- Returns whether the entity is a baby (
trueorfalse).
- Returns whether the entity is a baby (
query.is_blocking- Determines if the entity is actively blocking (e.g., using a shield).
query.is_using_item- Returns whether the entity is actively using an item (e.g., eating or drinking).
query.limb_swing- Represents the position of the entity's limb swing animation (useful for walking or running effects).
query.limb_swing_amount- Indicates the speed or intensity of the limb swing animation.
query.in_air- Returns whether the entity is currently in the air and not on the ground.
query.item_current_durability- Provides the current durability of an item as a fraction of its maximum durability.
query.item_is_enchanted- Returns whether the item is enchanted.
v3.0.9
Bug Fixes
- Fixed an issue where keyframes would cause a crash if their index went below 0. The index now defaults to 0 when empty.
Credit to Collinvh for identifying and resolving the issue. - Fixed a problem where snapshots or queues being null would cause a crash. These are now safely skipped instead.
Credit to Collinvh for the fix.
Enhancements
- Bumped AW version from 1 to 2.
- Partial Ticks Support:
- Added support for partial ticks in the
applyMolangQueriesmethod. The old version ofapplyMolangQuerieshas been made private and is marked for future removal to ensure streamlined functionality.
- Added support for partial ticks in the
New MoLang Queries
The following queries have been added:
query.head_pitch- Returns the pitch (vertical rotation) of the head.
query.head_yaw- Returns the yaw (horizontal rotation) of the head relative to the body.
query.hurt_time- Indicates the remaining time in the entity's hurt animation.
query.is_baby- Returns whether the entity is a baby (
trueorfalse).
- Returns whether the entity is a baby (
query.is_blocking- Determines if the entity is actively blocking (e.g., using a shield).
query.is_using_item- Returns whether the entity is actively using an item (e.g., eating or drinking).
query.limb_swing- Represents the position of the entity's limb swing animation (useful for walking or running effects).
query.limb_swing_amount- Indicates the speed or intensity of the limb swing animation.
query.in_air- Returns whether the entity is currently in the air and not on the ground.
query.item_current_durability- Provides the current durability of an item as a fraction of its maximum durability.
query.item_is_enchanted- Returns whether the item is enchanted.




